Disappearing "isfeature" units

Disappearing "isfeature" units

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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Disappearing "isfeature" units

Post by Caydr »

Strangely, it seems certain units which are set to "isfeature=1;" (thereby making them turn into map features upon completion, such as dragons teeth) disappear as soon as they're completed. If you hold the cursor over the spot where you built it, you get the reclaiming cursor as if it's there...

AA had this problem with fortress walls (gigantic anti-bertha walls) but I solved it by removing them in favour of the plasma deflector. But now there's a new problem. Seems that Core floating dragons teeth have this problem too. The problem is also present in Uberhack: Spring 1.3's version of the same unit.

Any ideas why this might be?
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

They're broken in XTA too...
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Image

Simply put, no features--not IsFeatures, not trees/placed-on-map features, not corpses, none whatsoever--can have more than one piece in the 3do. The feature must be the root object and it only reads the root object.
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yuritch
Spring 1944 Developer
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Joined: 11 Oct 2005, 07:18

Post by yuritch »

Could this have something to do with Spring not reading 3DO object tree for features (corpses included)? AFAIK only the root object is shown, not any of the child objects, so, if the root object is a groundplate (usually not textured), the feature is invisible.
Edit: Gnome was faster with reply.
Gnomre
Imperial Winter Developer
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Post by Gnomre »

It's good to see someone else on the ball, though! Maybe one day I'll get some rest ;)
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

yep it's broken

the arm one was broken first also, they fixed him but forgot about the core one.

and i already posted it on sourceforge..
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Caydr
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Post by Caydr »

NOiZE wrote:yep it's broken

the arm one was broken first also, they fixed him but forgot about the core one.

and i already posted it on sourceforge..
An obvious fallacy! How come the Arm one works in AA, even though it's directly stolen from Uberhack?

Oh, thanks for the help though.
Last edited by Caydr on 02 Nov 2005, 09:32, edited 1 time in total.
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NOiZE
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Post by NOiZE »

The Arm version works now in UH XTA and AA

but they just forgot about the core one
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

Gnome is absolutely right, I had the same problem with corpses...
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