Playing zero k on OS X?

Playing zero k on OS X?

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Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Playing zero k on OS X?

Post by Bosque »

Most of the other spring games have a file for download to place in the games or mod directory. Is this available for zero-k, or does it just have windows and linux installs?

Would to try it out, if anyone can point me to just the game?
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Playing zero k on OS X?

Post by Licho »

http://zero-k.info/Wiki/Download

scroll to
Method 2: Download the game file manually
Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Re: Playing zero k on OS X?

Post by Bosque »

Ahh. So I installed it, but in always crashes within 5 seconds of starting the game. It loads, I select a commander, I see it and am about to select... then it crashes. Happens on both computers I've tested on.

Any ideas why that would be?
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Playing zero k on OS X?

Post by KaiserJ »

find your infolog, pastebin it, and add it to your next post to allow our valiant wizards to assist you.
Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Re: Playing zero k on OS X?

Post by Bosque »

Attached is the infolog, thanks to anyone willing to take a look!
Attachments
infolog.txt
(23.95 KiB) Downloaded 143 times
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: Playing zero k on OS X?

Post by luckywaldo7 »

In SpringSettings, uncheck "enable lua shaders" and see if that works.
Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Re: Playing zero k on OS X?

Post by Bosque »

Was already disabled, so no dice.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Playing zero k on OS X?

Post by hoijui »

no stack-trace/crash report.

there is practically no hint as to what it could be, and therefore the best guess is, that it is GFX related. that makes up for 99% of spring crashes, and happens mostly with Intel and ATI GFX.
so... you could try to disable/change lots of all GFX related settings of spring, or change GFX/OpenGL related settings through the OS.
to get more info about a crash, you would probably have to compile spring manually (to get debug symbols), and run in GDB.
.. which makes me think... is there some nice way to ship debug symbols with an .app bundle (as in, an additional bundle or so), that would allow to run the application in GDB without the need for the user to compile himself? (question to daftalx)
[f=0000000] SDL: 1.2.14
[f=0000000] GL version: 2.1 APPLE-1.6.42
[f=0000000] GL vendor: Intel Inc.
[f=0000000] GL renderer: Intel HD Graphics 3000 OpenGL Engine
[f=0000000] GLSL version: 1.20
[f=0000000] GLEW version: 1.7.0
[f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0

[f=0000000] Warning: Offscreen GL Context creation failed, falling back to single-threaded loading. The problem was: Couldn't create an offscreen GL context: aglGetCurrentContext/aglGetCurrentDrawable failed!
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Playing zero k on OS X?

Post by jK »

hoijui wrote:
[f=0000000] Warning: Offscreen GL Context creation failed, falling back to single-threaded loading. The problem was: Couldn't create an offscreen GL context: aglGetCurrentContext/aglGetCurrentDrawable failed!
Finally, a runtime response \o/
It should be easy to fix. Should be done till ROAM release.
Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Re: Playing zero k on OS X?

Post by Bosque »

I tried again recently with ZK 9.2, still crashes at same time.

infolog.txt here: http://pastebin.com/ZYk5K4HM

Any ideas?
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Playing zero k on OS X?

Post by Google_Frog »

It looks like something truncated your infolog.
Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Re: Playing zero k on OS X?

Post by Bosque »

Yeah. Spring truncated the infolog.
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