Most of the other spring games have a file for download to place in the games or mod directory. Is this available for zero-k, or does it just have windows and linux installs?
Would to try it out, if anyone can point me to just the game?
Playing zero k on OS X?
Moderator: Content Developer
Re: Playing zero k on OS X?
Ahh. So I installed it, but in always crashes within 5 seconds of starting the game. It loads, I select a commander, I see it and am about to select... then it crashes. Happens on both computers I've tested on.
Any ideas why that would be?
Any ideas why that would be?
Re: Playing zero k on OS X?
find your infolog, pastebin it, and add it to your next post to allow our valiant wizards to assist you.
Re: Playing zero k on OS X?
Attached is the infolog, thanks to anyone willing to take a look!
- Attachments
-
- infolog.txt
- (23.95 KiB) Downloaded 143 times
-
- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: Playing zero k on OS X?
In SpringSettings, uncheck "enable lua shaders" and see if that works.
Re: Playing zero k on OS X?
Was already disabled, so no dice.
Re: Playing zero k on OS X?
no stack-trace/crash report.
there is practically no hint as to what it could be, and therefore the best guess is, that it is GFX related. that makes up for 99% of spring crashes, and happens mostly with Intel and ATI GFX.
so... you could try to disable/change lots of all GFX related settings of spring, or change GFX/OpenGL related settings through the OS.
to get more info about a crash, you would probably have to compile spring manually (to get debug symbols), and run in GDB.
.. which makes me think... is there some nice way to ship debug symbols with an .app bundle (as in, an additional bundle or so), that would allow to run the application in GDB without the need for the user to compile himself? (question to daftalx)
there is practically no hint as to what it could be, and therefore the best guess is, that it is GFX related. that makes up for 99% of spring crashes, and happens mostly with Intel and ATI GFX.
so... you could try to disable/change lots of all GFX related settings of spring, or change GFX/OpenGL related settings through the OS.
to get more info about a crash, you would probably have to compile spring manually (to get debug symbols), and run in GDB.
.. which makes me think... is there some nice way to ship debug symbols with an .app bundle (as in, an additional bundle or so), that would allow to run the application in GDB without the need for the user to compile himself? (question to daftalx)
[f=0000000] SDL: 1.2.14
[f=0000000] GL version: 2.1 APPLE-1.6.42
[f=0000000] GL vendor: Intel Inc.
[f=0000000] GL renderer: Intel HD Graphics 3000 OpenGL Engine
[f=0000000] GLSL version: 1.20
[f=0000000] GLEW version: 1.7.0
[f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0
[f=0000000] Warning: Offscreen GL Context creation failed, falling back to single-threaded loading. The problem was: Couldn't create an offscreen GL context: aglGetCurrentContext/aglGetCurrentDrawable failed!
Re: Playing zero k on OS X?
Finally, a runtime response \o/hoijui wrote:[f=0000000] Warning: Offscreen GL Context creation failed, falling back to single-threaded loading. The problem was: Couldn't create an offscreen GL context: aglGetCurrentContext/aglGetCurrentDrawable failed!
It should be easy to fix. Should be done till ROAM release.
Re: Playing zero k on OS X?
I tried again recently with ZK 9.2, still crashes at same time.
infolog.txt here: http://pastebin.com/ZYk5K4HM
Any ideas?
infolog.txt here: http://pastebin.com/ZYk5K4HM
Any ideas?
-
- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Playing zero k on OS X?
It looks like something truncated your infolog.
Re: Playing zero k on OS X?
Yeah. Spring truncated the infolog.