hi
is Spring only for developing RTS games?
can i develop other types of games like FPS with Spring?
please help me...
Spring game engine and other types of games
Moderator: Moderators
Re: Spring game engine and other types of games
Spring is an rts engine only. If you want to develop something else pick another engine.
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Re: Spring game engine and other types of games
Thank you Moderator
is Spring game engine suitable for strategy games?
and is there any book for learning Spring?
is Spring game engine suitable for strategy games?
and is there any book for learning Spring?
Re: Spring game engine and other types of games
within limits you can make non-rts games.
learning: http://springrts.com/wiki/Main_Page
learning: http://springrts.com/wiki/Main_Page
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Re: Spring game engine and other types of games
You can develop conventional strategy and tactics. I wouldn't say it is strictly limited to a genre, it is based on the common mechanics of the RTS genre and there is some room for expansion outside the inbuilt mechanics.
So you can make any kind of game as long as the core mechanics amount to moving units around some 2D terrain.
(Sure there is a fighter game but I wouldn't say it is particularly well supported)
So you can make any kind of game as long as the core mechanics amount to moving units around some 2D terrain.
(Sure there is a fighter game but I wouldn't say it is particularly well supported)
Re: Spring game engine and other types of games
And you can make a sandwich with a hammer.knorke wrote:within limits you can make non-rts games.
learning: http://springrts.com/wiki/Main_Page
Re: Spring game engine and other types of games
weeeeeell ie simcity would be perfectly doable i think.
or turnbased play.
or DOTA style.
but these threads rarely go anywhere anyway
DSD Tycoon
or turnbased play.
or DOTA style.
but these threads rarely go anywhere anyway

DSD Tycoon
Re: Spring game engine and other types of games
Spring isn't that bad.Das Bruce wrote:And you can make a sandwich with a hammer.knorke wrote:within limits you can make non-rts games.
learning: http://springrts.com/wiki/Main_Page
Re: Spring game engine and other types of games
If you did a TBS or SimCity game in Spring, you'd probably be basically using Spring for nothing but Lua synchronization, landscaping, and displaying models. You'd use *zero* of the actual gameplay code.knorke wrote:weeeeeell ie simcity would be perfectly doable i think.
or turnbased play.
or DOTA style.
but these threads rarely go anywhere anyway
DSD Tycoon
But yes, Diablo-style roguelikes and DOTA-games would be doable, although changing a unit's inventory graphically would be hard... but the mobs would have good Spring support.
Re: Spring game engine and other types of games
I hope this "gameplay" code keeps getting moved to lua. But you are dismissing the netcode sound code etc.. Spring gives a great deal.Pxtl wrote:If you did a TBS or SimCity game in Spring, you'd probably be basically using Spring for nothing but Lua synchronization, landscaping, and displaying models. You'd use *zero* of the actual gameplay code.
He hePxtl wrote:But yes, Diablo-style roguelikes and DOTA-games would be doable, although changing a unit's inventory graphically would be hard... but the mobs would have good Spring support.
Re: Spring game engine and other types of games
@smoth
Netcode is what I meant by "lua synchronization".
Netcode is what I meant by "lua synchronization".