Spring game engine and other types of games

Spring game engine and other types of games

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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ahmadiakbari
Posts: 7
Joined: 30 Jul 2011, 06:57

Spring game engine and other types of games

Post by ahmadiakbari »

hi
is Spring only for developing RTS games?
can i develop other types of games like FPS with Spring?
please help me...
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Spring game engine and other types of games

Post by Das Bruce »

Spring is an rts engine only. If you want to develop something else pick another engine.
ahmadiakbari
Posts: 7
Joined: 30 Jul 2011, 06:57

Re: Spring game engine and other types of games

Post by ahmadiakbari »

Thank you Moderator
is Spring game engine suitable for strategy games?
and is there any book for learning Spring?
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Spring game engine and other types of games

Post by knorke »

within limits you can make non-rts games.
learning: http://springrts.com/wiki/Main_Page
Google_Frog
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Joined: 12 Oct 2007, 09:24

Re: Spring game engine and other types of games

Post by Google_Frog »

You can develop conventional strategy and tactics. I wouldn't say it is strictly limited to a genre, it is based on the common mechanics of the RTS genre and there is some room for expansion outside the inbuilt mechanics.

So you can make any kind of game as long as the core mechanics amount to moving units around some 2D terrain.

(Sure there is a fighter game but I wouldn't say it is particularly well supported)
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Das Bruce
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Re: Spring game engine and other types of games

Post by Das Bruce »

knorke wrote:within limits you can make non-rts games.
learning: http://springrts.com/wiki/Main_Page
And you can make a sandwich with a hammer.
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Spring game engine and other types of games

Post by knorke »

weeeeeell ie simcity would be perfectly doable i think.
or turnbased play.
or DOTA style.
but these threads rarely go anywhere anyway :P
DSD Tycoon
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Spring game engine and other types of games

Post by smoth »

Das Bruce wrote:
knorke wrote:within limits you can make non-rts games.
learning: http://springrts.com/wiki/Main_Page
And you can make a sandwich with a hammer.
Spring isn't that bad.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Spring game engine and other types of games

Post by Pxtl »

knorke wrote:weeeeeell ie simcity would be perfectly doable i think.
or turnbased play.
or DOTA style.
but these threads rarely go anywhere anyway :P
DSD Tycoon
If you did a TBS or SimCity game in Spring, you'd probably be basically using Spring for nothing but Lua synchronization, landscaping, and displaying models. You'd use *zero* of the actual gameplay code.

But yes, Diablo-style roguelikes and DOTA-games would be doable, although changing a unit's inventory graphically would be hard... but the mobs would have good Spring support.
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smoth
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Re: Spring game engine and other types of games

Post by smoth »

Pxtl wrote:If you did a TBS or SimCity game in Spring, you'd probably be basically using Spring for nothing but Lua synchronization, landscaping, and displaying models. You'd use *zero* of the actual gameplay code.
I hope this "gameplay" code keeps getting moved to lua. But you are dismissing the netcode sound code etc.. Spring gives a great deal.
Pxtl wrote:But yes, Diablo-style roguelikes and DOTA-games would be doable, although changing a unit's inventory graphically would be hard... but the mobs would have good Spring support.
He he
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Spring game engine and other types of games

Post by Pxtl »

@smoth

Netcode is what I meant by "lua synchronization".
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