CA 7273 stable Feedback

CA 7273 stable Feedback

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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[78]Bebert
Posts: 8
Joined: 12 Oct 2008, 00:04

CA 7273 stable Feedback

Post by [78]Bebert »

I played a couple of games yesterday. Much has changed since my last game 3 weeks ago. Here is my feedback.

The chili GUI is getting better and better, fine.

The chilimap bug needs to be fixed.

Since we can custom it the gesture menu is just perfect. But the 'b' key to summon it is annoying : It's too far from the SHIFT key, wich we often use when we are queuing buildings.

The pylon thing is interesting, but it has to be more noob-understandable. The links between pylons and energy should show the energy transfer (such as the core building ray for exemple) and should grow when the energy transfert does. Plus: a electrical overvoltage effect on the pylons when the grid is maxed would be cool. At last the model of the second pylon should differ from former energy storage, it makes the player misunderstand his own buildings.

That's all, I hope it will help.
Gratz for the work done so far.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: CA 7273 stable Feedback

Post by 1v0ry_k1ng »

i am misunderstand my own building :(
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: CA 7273 stable Feedback

Post by Pxtl »

Meh, it took 1 game to realize the E-stor was the new Pylon. Now I know, and knowing is half the battle.

Agree that it needs more UI feedback. Little lightning bolts over the power-plants (the universal symbol for "build moar E" dating back to Dune 2 and Sim City) would be good to show that they're maxed-out. Visible energy flow from the power-plants to the metal extractors would also be good, I agree.
[78]Bebert
Posts: 8
Joined: 12 Oct 2008, 00:04

Re: CA 7273 stable Feedback

Post by [78]Bebert »

One thing I forgot to mention: the new ressourcebar looks good but the metal bar flicks. It jumps from 0 to full whereas it's not a ressource problem: the bug keeps going if I make plenty of Metal Storage. Moreover the chiliresbox works fine (but are ugly).
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: CA 7273 stable Feedback

Post by jK »

[78]Bebert wrote:The chilimap bug needs to be fixed.
It's defautl disabled in this stable if it is still enabled for you then it's just because you didn't disabled it in the last broken stable.
[78]Bebert wrote:One thing I forgot to mention: the new ressourcebar looks good but the metal bar flicks. It jumps from 0 to full whereas it's not a ressource problem: the bug keeps going if I make plenty of Metal Storage. Moreover the chiliresbox works fine (but are ugly).
It flashes, also it doesn't indicate 0 (read the numbers). It does so when you are excessing M (>90% full M storage) and on low E (<10% full E storage).
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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: CA 7273 stable Feedback

Post by maackey »

I originally thought too that something was wrong with it. I think if it flashed red it would do better as a warning indicator and create less confusion over what is happening to your metal. (also would be good for energy too, when you are stalling e)

I haven't been able to play any spring for a while, and it was really nice to come back and see chili so pretty :-) Something is strange with my "b" key (as in it doesn't do anything) but I don't think its just CA. I can't get to the "debug mode" in any mod. Can anyone shed some light on this?
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: CA 7273 stable Feedback

Post by jK »

debug mode is: atl+
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: CA 7273 stable Feedback

Post by jK »

maackey wrote:I think if it flashed red it would do better as a warning indicator and create less confusion over what is happening to your metal.
I wanted to make it as unobtrusive as possible that's why black. Also red causes epileptic seizures with the yellow energy bar.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: CA 7273 stable Feedback

Post by Pxtl »

I'd just draw a lightning bolt over it.
[78]Bebert
Posts: 8
Joined: 12 Oct 2008, 00:04

Re: CA 7273 stable Feedback

Post by [78]Bebert »

Or make the icons glow red but the whole bar flicking is looking really cheap. However the idea is good, It will help me in my next games.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: CA 7273 stable Feedback

Post by CarRepairer »

:!: :!: :!: !!!!!WARNING!!!!! :!: :!: :!:
PLAYING CA FOR EXTENDED PERIODS
MAY CAUSE
EPILEPTIC SEIZURES!!!
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: CA 7273 stable Feedback

Post by Pxtl »

the new logo:

Image
Image
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: CA 7273 stable Feedback

Post by Licho »

Regaring buildmenu key - hold right mouse and try a gesture.


New resbars also show you are spending E when you are in reality excessing (its not properly using overdrive data...)

It should also use same icons for E and M as rest of gui - those are poorly visible and hard to understand.
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