Adding gadgets to BA

Adding gadgets to BA

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Voidranaut
Posts: 47
Joined: 20 Dec 2009, 21:16

Adding gadgets to BA

Post by Voidranaut »

Hi there

so far I am finding it very diffictul to take XTA gadgets and migrate them over to BA

there are NO error messages reported when the gadgets are added but they seem to not work either...

any info on why BA might do this or places to look for answeres would be greatly appriciated

thanks :)
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Adding gadgets to BA

Post by Argh »

Some stuff won't show an error, because technically it ran correctly. Also, check for differences between XTA and BA in terms of Lua files in LuaRules.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Adding gadgets to BA

Post by Forboding Angel »

infolog.txt is your friend in these cases.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Adding gadgets to BA

Post by Tribulex »

unit naming conventions are different. armflea is called armfly in xta for example. also armflash is called noruas etc...
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