Feature: Strike Zone for bombers

Feature: Strike Zone for bombers

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ankh
Posts: 34
Joined: 16 Aug 2005, 20:55

Feature: Strike Zone for bombers

Post by ankh »

When we attack with a lot of bombers, the bombers attacks only one building/unit even with patrol command.
Use a zone button (lets shift button pressed to make a circle of zone) to annihilate all a zone will be a good idea isn't?
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

not really. hard to implement and wouldn't really work as the bombers would be wasting shots on the ground i'd prefer it if bombers would automatically drop bombs every time theres a target under them so that you could simply give a move ordre on the other side of the enemies base
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

A carpet bombing feature would be nice; and has been suggested before.

Basically, you use the attack area button, and give an area. The bombers then assort themselves into a line or V formation, based on the diameter of the given area attack. That way, the bombers drop their bombs in a line, ensuring equal covering of an area.

Its a helpful way to hit a large area of troops, or a defensive position.

Plus it would look really cool to see your bombers flying in formation towards their targets.
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

Bombers and aircraft in general tend to be quite unruley. If you tell a fighter or bomber to move somewhere, while they can see enemies...they will want to kill it first before moving.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Am I missing something here? Version 0.62b1 already has an "area attack" button for bombers...
ankh
Posts: 34
Joined: 16 Aug 2005, 20:55

Post by ankh »

:shock: really? :-/ How use this? :oops:
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

When you have your bomber selected, there is a new button, "area attack".
Just try.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Damn.

Trying out in the next game.
Would be great if it works
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Apparently in one of the private versions anything could area attack, but then they removed it for some reason.

It should probably be reinstated for artillery, heavy tanks and heavy emplacements as well as bombers.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Area attack for bomber have always been there since .40b1 as I know...

I could be coul to have it for artillery too :)
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

How does it work?

WHen i click on the "area attack" button, it becomes red. But i dont get any new curser or so to mark the attack area.

If i select a move/attack target manually, the button becomes unselected...
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

IMSabbel wrote:How does it work?

WHen i click on the "area attack" button, it becomes red. But i dont get any new curser or so to mark the attack area.

If i select a move/attack target manually, the button becomes unselected...
There is no new cursor, just click and define an area, like when making a zone reclaim.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Er... You can zone reclaim?

How does that work?
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

right click drag on a wreckage, to reclaim an area. Awsome feature, its simple things like this that make spring kill OTA. (And the graphics of course , lol)
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

IMSabbel wrote:Er... You can zone reclaim?

How does that work?
Lol ! you press on the reclaim button (or his shortcut) and make a selection (you click, keep the mouse down and move the mouse).
Like when you restore the map to his original height.
Just try, it's not hard :)

First time I played spring, I tried all combinatition, with shift ctrl etc...you learn good things. (like ctrl-move or ctrl-attack)
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

ahhh...

That would have beeen SOOOOO helpfull several times...

(I remember a shoretoshore game where the sea was blocked by warlord wrecks...)

thx for the tip...
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I could be coul to have it for artillery too :)
Currently it's already sort of an area attack with the low accuracy of the artillery :)
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

lol true
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Zaphod wrote:
I could be coul to have it for artillery too :)
Currently it's already sort of an area attack with the low accuracy of the artillery :)
well...
lets say the area of attack of non-veteran vulcane while radar targeting a distant target begins about one solar-extractor distance from the muzzle :D
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

lol if u put it in high traj u have a good chance of firing behind u
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