Erik's models

Erik's models

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Erik's models

Post by Erik »

Got some old, unused models in .3ds format here.
Different Polycounts and qualities.
Polys are counted in animator, the real polycount may be up to 100% higher, most have invisible polygons aswell that might be removed.

Eagle (Ultimate) [932]
Amphibious unit with a gattling gun in front and a grenade launcher on top.

Aerodyne Bomber (Ultimate) [878]
Steam punk like bomber, looks pretty heavy, has rotorblades.

Rocketarcher (Ultimate) [1090]
AA system with rocket pods and a targeting assistant laser.

Conyard (Ultimate) [352] (optimized polys)
The German conyard from Ultimate.

Ore reffinery (Ultimate) [530]
RA3 style, may need changes to be usefull.

Airport (Ultimate) [381]
One version with 2 runways and one with 1 runway and 4 helicopter pads

Fighter Plane (Ultimate) [502]
Dogfighting plane one version with 4 Gattlings, one with rocketpods.
May find some use in NWO.

Heavy tank (Random) [293]
A heavy tank, similar to the C&C 3 mammoth. One of my early models.

Hydra (NWO) [282]
An old version that was scrapped.

Kolossus (Ultimate) [1139]
A Heavy artillery vehicle.

APC (Random) [154]
An early model.

Nightbane (Ultimate) [1128]
Artillery Aircraft.

Reactor (Random) [212]
Compact, with three chimneys in different heights.

Torpedoboat (Ultimate) [1469]
Very nice ship like unit, with a repair crane.
I consider it my best from Ultimate, by deleting unused polygons it might be possible to get the polycount reasonable.
Will surely go into NWO.

Transport Helicopter (Random) [892]
Nothing special.

Naval Yard (Ultimate) [389]
Builds ships.

http://www.mediafire.com/?u2vly0wcbul

I'm always happy when getting credits :P
If you decide to use some of my stuff post screenies so i can see what you did with it :P
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Erik's models

Post by rattle »

Did you unwrap your models properly?
User avatar
Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Re: Erik's models

Post by Erik »

I didn't unwrap them at all, these are just the models. As I'm not going to use most of them i didn't bother with unwrapping them.
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