Different Polycounts and qualities.
Polys are counted in animator, the real polycount may be up to 100% higher, most have invisible polygons aswell that might be removed.
Eagle (Ultimate) [932]
Amphibious unit with a gattling gun in front and a grenade launcher on top.
Aerodyne Bomber (Ultimate) [878]
Steam punk like bomber, looks pretty heavy, has rotorblades.
Rocketarcher (Ultimate) [1090]
AA system with rocket pods and a targeting assistant laser.
Conyard (Ultimate) [352] (optimized polys)
The German conyard from Ultimate.
Ore reffinery (Ultimate) [530]
RA3 style, may need changes to be usefull.
Airport (Ultimate) [381]
One version with 2 runways and one with 1 runway and 4 helicopter pads
Fighter Plane (Ultimate) [502]
Dogfighting plane one version with 4 Gattlings, one with rocketpods.
May find some use in NWO.
Heavy tank (Random) [293]
A heavy tank, similar to the C&C 3 mammoth. One of my early models.
Hydra (NWO) [282]
An old version that was scrapped.
Kolossus (Ultimate) [1139]
A Heavy artillery vehicle.
APC (Random) [154]
An early model.
Nightbane (Ultimate) [1128]
Artillery Aircraft.
Reactor (Random) [212]
Compact, with three chimneys in different heights.
Torpedoboat (Ultimate) [1469]
Very nice ship like unit, with a repair crane.
I consider it my best from Ultimate, by deleting unused polygons it might be possible to get the polycount reasonable.
Will surely go into NWO.
Transport Helicopter (Random) [892]
Nothing special.
Naval Yard (Ultimate) [389]
Builds ships.
http://www.mediafire.com/?u2vly0wcbul
I'm always happy when getting credits

If you decide to use some of my stuff post screenies so i can see what you did with it
