They start at 100k for some reason, making many games metal charts basically a horizontal line.
Not sure if this is an engine issue or a BA issue, but it's still live in 0.80 (and was in 0.79 as well)
Metal Produced and Excess Energy graphs are busted
Moderator: Moderators
Re: Metal Produced and Excess Energy graphs are busted
Ahh, I thought this was some CA bug.
Re: Metal Produced and Excess Energy graphs are busted
take care of your damage and units killed graph which are usually like ~0
geez dude find some friends and stop looking for stupid bugs, who is checking these 2 anyway :/
geez dude find some friends and stop looking for stupid bugs, who is checking these 2 anyway :/
Re: Metal Produced and Excess Energy graphs are busted
It happens because the default team {metal, energy} storage values are insanely high (1000K, 1000K), as are the default starting resource levels (200K, 900K), which skews the graphs for the first few frames.
Re: Metal Produced and Excess Energy graphs are busted
Bugs is bugs. I'm glad people are out there looking, because that's how we make Spring more perfect.Wombat wrote:geez dude find some friends and stop looking for stupid bugs, who is checking these 2 anyway :/
Find some friends and stop being a dick to people who are trying to help.