Metal Produced and Excess Energy graphs are busted

Metal Produced and Excess Energy graphs are busted

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Metal Produced and Excess Energy graphs are busted

Post by YokoZar »

They start at 100k for some reason, making many games metal charts basically a horizontal line.

Not sure if this is an engine issue or a BA issue, but it's still live in 0.80 (and was in 0.79 as well)
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det
Moderator
Posts: 737
Joined: 26 Nov 2005, 11:22

Re: Metal Produced and Excess Energy graphs are busted

Post by det »

Ahh, I thought this was some CA bug.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Metal Produced and Excess Energy graphs are busted

Post by Wombat »

take care of your damage and units killed graph which are usually like ~0

geez dude find some friends and stop looking for stupid bugs, who is checking these 2 anyway :/
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Metal Produced and Excess Energy graphs are busted

Post by Kloot »

It happens because the default team {metal, energy} storage values are insanely high (1000K, 1000K), as are the default starting resource levels (200K, 900K), which skews the graphs for the first few frames.
js_leitch
Posts: 36
Joined: 31 Jul 2009, 06:40

Re: Metal Produced and Excess Energy graphs are busted

Post by js_leitch »

Wombat wrote:geez dude find some friends and stop looking for stupid bugs, who is checking these 2 anyway :/
Bugs is bugs. I'm glad people are out there looking, because that's how we make Spring more perfect.

Find some friends and stop being a dick to people who are trying to help.
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