cost pre built option

cost pre built option

Requests for features in the spring code.

Moderator: Moderators

Post Reply
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

cost pre built option

Post by bobthedinosaur »

I was thinking might make some mode of building different is if the cost of a unit is taken directly out of resources, when qued, not in real time while building, and if there is not enough resources, don't build it. Ala CnC and other rts build style. If it was made off would be default obviously and never mind the whole thing if it eats up too much memory.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: cost pre built option

Post by Peet »

Lua. A number of spring games already have this.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: cost pre built option

Post by smoth »

Gundam doesn't really..
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: cost pre built option

Post by bobthedinosaur »

which ones do?
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: cost pre built option

Post by Argh »

I built code for it, then abandoned it. Worked fine, but you cannot use Repeat Build with such a system.
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: cost pre built option

Post by lurker »

Sure you can, it just takes more work.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: cost pre built option

Post by bobthedinosaur »

Arg thats fine. Would you mind releasing it to the public?

edit: wait mulitple ques still work tho right? so if i que up up 8 things that cost 1000 each it will cut out 8000 as i que it?
Post Reply

Return to “Feature Requests”