cost pre built option
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- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
cost pre built option
I was thinking might make some mode of building different is if the cost of a unit is taken directly out of resources, when qued, not in real time while building, and if there is not enough resources, don't build it. Ala CnC and other rts build style. If it was made off would be default obviously and never mind the whole thing if it eats up too much memory.
Re: cost pre built option
Lua. A number of spring games already have this.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: cost pre built option
which ones do?
Re: cost pre built option
I built code for it, then abandoned it. Worked fine, but you cannot use Repeat Build with such a system.
Re: cost pre built option
Sure you can, it just takes more work.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: cost pre built option
Arg thats fine. Would you mind releasing it to the public?
edit: wait mulitple ques still work tho right? so if i que up up 8 things that cost 1000 each it will cut out 8000 as i que it?
edit: wait mulitple ques still work tho right? so if i que up up 8 things that cost 1000 each it will cut out 8000 as i que it?