OTA AI -> TAI

OTA AI -> TAI

Here is where ideas can be collected for the skirmish AI in development

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

OTA AI -> TAI

Post by AF »

Currently TAI parses an OTA AI definition, it can tell the difference between different plans, and I've only implemented enough to laod what to build by taking the unit names that follow a "limit" keyword in the selected fdifficulty level (hardset to "hard" untill engine passes a value in future).

Should the AI build only units that appear in this file, or should it build every unit and building but limit accordingly. Note that 1 of thsoe options will take me a while of re-arranging.

Also how do I use the weights system?
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AF
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Post by AF »

Oh and btw, an initial build order for the commander in AA and XTA, complete with unit names quantity and UnitNumber. I've sorted this out for OTA & SWTA so far and zoombie provided me with TA:WD.
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Min3mat
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Post by Min3mat »

xta (this is from some good players i've speced) plant, mex, scout, mex, solar, mex, solar
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AF
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Post by AF »

what are the unit names and unti numbers of those? And more specific than just plant, aircraft? vehicle? kbot? adv kbot adv vehicle? etc.
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Min3mat
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Post by Min3mat »

lol as if i know the unit names! ummm usually a kbot or vehicle plant/lab as air plant costs more
maverick256
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Post by maverick256 »

If I recall correctly, vehicle plant is less expensive than kbot plant (for Arm, at least), and it builds faster too. This is in OTA. Don't know anything about XTA.
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AF
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Post by AF »

Well get me the unit numbers for them, lets say vehicle plant for now..
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Triaxx2
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Post by Triaxx2 »

The Kbot lab is actually cheaper, but the Vehicle lab is more useful.
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Min3mat
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Post by Min3mat »

imo vehicles first even on maps like small divide. great for rush, as even on maps like these they cannot possibly cover the choke points fast enough. i use kbot lab as my second factory or not at all if i'm playing seriously...i mean honestly they are the fastest, best builders and (relatively) cheap. kbots first is just plain silly imho
Metaltrash
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Joined: 25 May 2005, 20:04

Post by Metaltrash »

Well in most cases i would also say vehicle first.

But on maps like The Desert Triad 2 or water maps, it just doesn't work :wink:
(Probably the biggist problem with the ai, things humans see easyly are hard for them to understand...)
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AF
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Post by AF »

So then a build order for xta then? with unit numbers and names?

As fo now there's a build order for WTA rebel+Imperial OTA Arm+core WD NATO.
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