Currently TAI parses an OTA AI definition, it can tell the difference between different plans, and I've only implemented enough to laod what to build by taking the unit names that follow a "limit" keyword in the selected fdifficulty level (hardset to "hard" untill engine passes a value in future).
Should the AI build only units that appear in this file, or should it build every unit and building but limit accordingly. Note that 1 of thsoe options will take me a while of re-arranging.
Also how do I use the weights system?
OTA AI -> TAI
Moderators: hoijui, Moderators
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- Joined: 21 Sep 2004, 19:41
imo vehicles first even on maps like small divide. great for rush, as even on maps like these they cannot possibly cover the choke points fast enough. i use kbot lab as my second factory or not at all if i'm playing seriously...i mean honestly they are the fastest, best builders and (relatively) cheap. kbots first is just plain silly imho
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- Joined: 25 May 2005, 20:04