Have seen this in a few topics really, there is an easy fix for getting rid of the multiple of 32 bug (over spending of resources). this will make spring more mod friendly, and just makes common sense right?
(for both resources)
give the build a target resource quota to fill
divide resource allocated by number of builds in progress
cap amount of resource gained by the max amount you can build (ie 3 builders can build 8 m/s 6 e/s) - could lead to having "energy builders and metal builders"
add resource to quota
eta and % can be worked out by doing a very simple maths sum
resource/quota * 100 right?
anyways in the end this would be the right choice as it makes spring more mod friendly
ALSO one MORE suggestion.
things like the nano particle FX should NOT be built into the engine, and infact SHOULD be lua. because instead of overiding in the engine we can just choose to not include it in our mod. you see?
Fix Nano Creation
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- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Fix Nano Creation
Take away nanolathing and we have to work twice as hard to have somehting. If it were possible to have a weapon that heals then that would be something, but the only way to really do that is to use an emit sfx which generally fails.
Additionally stalling is actually a feature. YOu can still build stuff when you're stalling, just at a dramatically reduced rate. One of the things I hate about DOW2 is the fact that I can't que something unless I already have the resources available to build it.
Additionally stalling is actually a feature. YOu can still build stuff when you're stalling, just at a dramatically reduced rate. One of the things I hate about DOW2 is the fact that I can't que something unless I already have the resources available to build it.
Re: Fix Nano Creation
Not overriding, just turning it off. There's no compelling reason to remove effects from the engine because only some games use them.
Your idea of building metal and energy seperately is strange.
Of course the overspend bug should be fixed, but it's minor and no one has done it yet.
Your idea of building metal and energy seperately is strange.
Of course the overspend bug should be fixed, but it's minor and no one has done it yet.
Re: Fix Nano Creation
i would like to think that by keeping it seperate, say your stalling on energy the metal part of the construction can still be created ^.^ and vice versa
Re: Fix Nano Creation
Errr, I like to think the energy is what is needed to make units out of metal....not that units are made out of metal AND energy.