Fix Nano Creation

Fix Nano Creation

Requests for features in the spring code.

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dinocool
Posts: 20
Joined: 18 Oct 2008, 10:28

Fix Nano Creation

Post by dinocool »

Have seen this in a few topics really, there is an easy fix for getting rid of the multiple of 32 bug (over spending of resources). this will make spring more mod friendly, and just makes common sense right?

(for both resources)

give the build a target resource quota to fill

divide resource allocated by number of builds in progress

cap amount of resource gained by the max amount you can build (ie 3 builders can build 8 m/s 6 e/s) - could lead to having "energy builders and metal builders"

add resource to quota

eta and % can be worked out by doing a very simple maths sum

resource/quota * 100 right?

anyways in the end this would be the right choice as it makes spring more mod friendly

ALSO one MORE suggestion.

things like the nano particle FX should NOT be built into the engine, and infact SHOULD be lua. because instead of overiding in the engine we can just choose to not include it in our mod. you see?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Fix Nano Creation

Post by Forboding Angel »

Take away nanolathing and we have to work twice as hard to have somehting. If it were possible to have a weapon that heals then that would be something, but the only way to really do that is to use an emit sfx which generally fails.

Additionally stalling is actually a feature. YOu can still build stuff when you're stalling, just at a dramatically reduced rate. One of the things I hate about DOW2 is the fact that I can't que something unless I already have the resources available to build it.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Fix Nano Creation

Post by lurker »

Not overriding, just turning it off. There's no compelling reason to remove effects from the engine because only some games use them.

Your idea of building metal and energy seperately is strange.

Of course the overspend bug should be fixed, but it's minor and no one has done it yet.
dinocool
Posts: 20
Joined: 18 Oct 2008, 10:28

Re: Fix Nano Creation

Post by dinocool »

i would like to think that by keeping it seperate, say your stalling on energy the metal part of the construction can still be created ^.^ and vice versa
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: Fix Nano Creation

Post by overkill »

Errr, I like to think the energy is what is needed to make units out of metal....not that units are made out of metal AND energy.
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