Spring Mods should be playable
Moderator: Moderators
Spring Mods should be playable
Spring Has a great number of interesting mods and mod projects.
What can we do to have the auto hosts running that can permit the public to play these mods?
One if we can have reliable auto hosts...
and
Two if users can have a mod downloaded to an auto host...
Spring would be very much the better.
How might we resolve this?
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Please do not make a post in response if it is not constructive. We have plenty of at already.
What can we do to have the auto hosts running that can permit the public to play these mods?
One if we can have reliable auto hosts...
and
Two if users can have a mod downloaded to an auto host...
Spring would be very much the better.
How might we resolve this?
-----------------------------------------------------------------
Please do not make a post in response if it is not constructive. We have plenty of at already.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Spring Mods should be playable
petition the autohost owners, its their choice as to what is hosted.
also, many of the projects you mention are pre-release and/or non-functional in current release.
players shouldn't choose, look what happens with maps. oh look its another XvX BA on DSD.
also, many of the projects you mention are pre-release and/or non-functional in current release.
players shouldn't choose, look what happens with maps. oh look its another XvX BA on DSD.
Re: Spring Mods should be playable
I'm 90% sure Licho has (had?) a springie set up that will run any mod, it just needs !rehost <modname> or !voterehost <modname>123vtemp wrote: What can we do to have the auto hosts running that can permit the public to play these mods?
I don't recall ever seeing anyone use it.
IMO part of the problem is the time required to set up a game. With BA-DSD, you know that 90% of people already have the map so you don't have to wait for people to download, and games fill up and start pretty quick, probably because everyone knows they fill up and start quick.
If you play CA, it just takes longer to set up a game, and people will have to download the map, it just takes longer and is more frustrating if you need to restart because someone drops etc.
I don't have any ideas how you can encourage people to play other maps/mods, you just need 4-6 people that are willing to idle in a lobby game long enough to kick-start it.
Re: Spring Mods should be playable
1) Give me a 78.1.1 spring-dedicated.exe.123vtemp wrote:What can we do to have the auto hosts running
2) Make Licho's springie handle random start pos in dedicated server mode.
Re: Spring Mods should be playable
That would mean extending whole downloader infrastructure with map startpos.
It cannot use random/fixed because it does not have map -> it does not have start pos coordinates :)
So springie can run any map without having it but as a tradeoff it cannot use map start positions..
I have no idea how to solve it.
It cannot use random/fixed because it does not have map -> it does not have start pos coordinates :)
So springie can run any map without having it but as a tradeoff it cannot use map start positions..
I have no idea how to solve it.
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: Spring Mods should be playable
I have: make it possible to run it with a map (or allow such stuff when the map is present, and disallow otherwise).Licho wrote:So springie can run any map without having it but as a tradeoff it cannot use map start positions..
I have no idea how to solve it.
Re: Spring Mods should be playable
Real solution is to just make start pos selection synced (using synced PRNG) rather than sent by host.
Re: Spring Mods should be playable
Ok, what about the spring-dedicated.exe ?
Re: Spring Mods should be playable
it doesn't have to know.
Re: Spring Mods should be playable
More precisely, where can I get a spring-dedicated.exe v0.78.2.1 so that I can resume running my autohost?
Re: Spring Mods should be playable
/join #buildserv
!rebuild branch=0.78.2-branch buildsys=cmake
there's one building for you right now.
!rebuild branch=0.78.2-branch buildsys=cmake
there's one building for you right now.
Re: Spring Mods should be playable
Got it, thanks. KP autohost running again.
Re: Spring Mods should be playable
All sounds great.
Pity I lost track of this post earlier :/
Pity I lost track of this post earlier :/