Spring Mods should be playable

Spring Mods should be playable

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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123vtemp
Posts: 217
Joined: 20 Mar 2008, 11:02

Spring Mods should be playable

Post by 123vtemp »

Spring Has a great number of interesting mods and mod projects.

What can we do to have the auto hosts running that can permit the public to play these mods?

One if we can have reliable auto hosts...
and
Two if users can have a mod downloaded to an auto host...

Spring would be very much the better.

How might we resolve this?

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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Spring Mods should be playable

Post by Pressure Line »

petition the autohost owners, its their choice as to what is hosted.

also, many of the projects you mention are pre-release and/or non-functional in current release.

players shouldn't choose, look what happens with maps. oh look its another XvX BA on DSD.
YHCIR
Posts: 190
Joined: 12 Aug 2006, 23:06

Re: Spring Mods should be playable

Post by YHCIR »

123vtemp wrote: What can we do to have the auto hosts running that can permit the public to play these mods?
I'm 90% sure Licho has (had?) a springie set up that will run any mod, it just needs !rehost <modname> or !voterehost <modname>
I don't recall ever seeing anyone use it.
IMO part of the problem is the time required to set up a game. With BA-DSD, you know that 90% of people already have the map so you don't have to wait for people to download, and games fill up and start pretty quick, probably because everyone knows they fill up and start quick.

If you play CA, it just takes longer to set up a game, and people will have to download the map, it just takes longer and is more frustrating if you need to restart because someone drops etc.

I don't have any ideas how you can encourage people to play other maps/mods, you just need 4-6 people that are willing to idle in a lobby game long enough to kick-start it.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Spring Mods should be playable

Post by zwzsg »

123vtemp wrote:What can we do to have the auto hosts running
1) Give me a 78.1.1 spring-dedicated.exe.
2) Make Licho's springie handle random start pos in dedicated server mode.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Spring Mods should be playable

Post by Licho »

That would mean extending whole downloader infrastructure with map startpos.
It cannot use random/fixed because it does not have map -> it does not have start pos coordinates :)

So springie can run any map without having it but as a tradeoff it cannot use map start positions..

I have no idea how to solve it.
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: Spring Mods should be playable

Post by Auswaschbar »

Licho wrote:So springie can run any map without having it but as a tradeoff it cannot use map start positions..

I have no idea how to solve it.
I have: make it possible to run it with a map (or allow such stuff when the map is present, and disallow otherwise).
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det
Moderator
Posts: 737
Joined: 26 Nov 2005, 11:22

Re: Spring Mods should be playable

Post by det »

Real solution is to just make start pos selection synced (using synced PRNG) rather than sent by host.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Spring Mods should be playable

Post by Tobi »

+1
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Spring Mods should be playable

Post by zwzsg »

Ok, what about the spring-dedicated.exe ?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Spring Mods should be playable

Post by imbaczek »

it doesn't have to know.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Spring Mods should be playable

Post by zwzsg »

More precisely, where can I get a spring-dedicated.exe v0.78.2.1 so that I can resume running my autohost?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Spring Mods should be playable

Post by imbaczek »

/join #buildserv
!rebuild branch=0.78.2-branch buildsys=cmake

there's one building for you right now.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Spring Mods should be playable

Post by zwzsg »

Got it, thanks. KP autohost running again.
123vtemp
Posts: 217
Joined: 20 Mar 2008, 11:02

Re: Spring Mods should be playable

Post by 123vtemp »

All sounds great.
Pity I lost track of this post earlier :/
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