Victory/Defeat conditions
Moderator: Moderators
Victory/Defeat conditions
Lua-based conditions when game ends and when player loses (goes spec).
Re: Victory/Defeat conditions
Can be done to some degree already.
Re: Victory/Defeat conditions
KDR you could've tell him how to/link to some wiki page instead of just "it can be done already"
Re: Victory/Defeat conditions
You can technically do anything using Lua currently. It shouldn't be hard to implement this engine-side rather than making a hackish lua with invisible units and whatever.KDR_11k wrote:Can be done to some degree already.
Re: Victory/Defeat conditions
Um... I already did this, as described (i.e., not hackish) in Merc Squad. Pretty easy part of the game design, IIRC. Maybe take a look at that?
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Victory/Defeat conditions
Nemo also did it ~ a year ago.