Control lightning with lua

Control lightning with lua

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Control lightning with lua

Post by Hoi »

What if the lightning (sun) would be controlable with lua? this way the bloomshader woudnt suck on like 99% of all maps, and alot more thing (night and day widget +1, ect).
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Control lightning with lua

Post by Argh »

Requires an engine change- Trepan was working on that, but never committed it, then disappeared again...
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Control lightning with lua

Post by REVENGE »

Wait for the next Spring release. I think the functions already work with SVN, so you can start developing with those builds if necessary.

EDIT: Wait...the patch was never committed?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Control lightning with lua

Post by Forboding Angel »

Well the lighting sucking on many maps is a problem with the mappers themselves. I've never really taken the time to write a guide on how to control the sun, and tbh I don't really feel inclined because I've provided many examples to work from and it's just "Meh" at this point.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Control lightning with lua

Post by Hoi »

Forboding Angel wrote:Well the lighting sucking on many maps is a problem with the mappers themselves. I've never really taken the time to write a guide on how to control the sun, and tbh I don't really feel inclined because I've provided many examples to work from and it's just "Meh" at this point.
I know, that's why I want this.
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