Uses for the REPEAT fuction

Uses for the REPEAT fuction

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Uses for the REPEAT fuction

Post by mongus »

I usually click the orders to my lab manually, even when i want the same queue over and over.

Reading the wiki, in some quick howto guide found this:

set plant to 2flashes1stumpy with rpt on

which means that setting the lab to repeat it will continually produce the units in queue. (2 flashes 1 stumpy).

(yeah i know it has been mentioned b4, but its a thread for this kind of stuff)
Another use to the repeat option is with transports.

You set a pickup point and a unload point.

This works with naval/air/hover trasports.

what else you use this function for?
Durandal
Posts: 126
Joined: 05 May 2005, 16:27

Post by Durandal »

Building. I know it seems kinda stupid, somehow, but if your towers keep getting trashed and you can't be bothered with setting the build que time and time again.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

lol! thats not a bad idea!
btw i posted bout flash/stumpy ration :) learned it off FOBBAH
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

If you want none units thats patroling not to stop and attack, you can use repeat with the move command.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

sorry but wtf kixxe? if its on and units patrol they DON'T go out of their way to attack units! wtf! thats teh whole point of the patrol function!!! :roll: :roll: :roll:
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

patrol they DON'T go out of their way to attack units! wtf! thats teh whole point of the patrol function!!!
No, they do. I tryed it in spring with pewees. They walked, faced some other(enemy) pewees and attacked em. There was even that line you see when you normaly force attack an enemy. I can get a screenshot to prove it, but i suggest you try it instead.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

kixie didnt get it quite rigth.

you pick a unit, set repeat, then give 2 move points...
this makes that unit to move between those 2 points as patrolling...


x------------u-----------x (ignore this)
. /
. .
. e



when the "semi" patrolling unit "spots" an enemy unit in its trajectory, it wont stop and fire, but will keep moving and fire? that sounds great.


how about to set a patroll route, but with the move order status in "hold position". this generates similar behaviour.

and min3 good to know i was quoting you->fobbah..
I remember you i'm not criticizing the ideas, just getting them.

patrolling units that dont leave its path, are usefull sometimes.
i.e. you can have some defense infrantry line in front of your lrm, that will take fire but wont leave the guarding units/path. that way the lrms are always well defended.

do you have more uses for the REPEAT function?
Post Reply

Return to “Help & Bugs”