I usually click the orders to my lab manually, even when i want the same queue over and over.
Reading the wiki, in some quick howto guide found this:
set plant to 2flashes1stumpy with rpt on
which means that setting the lab to repeat it will continually produce the units in queue. (2 flashes 1 stumpy).
(yeah i know it has been mentioned b4, but its a thread for this kind of stuff)
Another use to the repeat option is with transports.
You set a pickup point and a unload point.
This works with naval/air/hover trasports.
what else you use this function for?
Uses for the REPEAT fuction
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No, they do. I tryed it in spring with pewees. They walked, faced some other(enemy) pewees and attacked em. There was even that line you see when you normaly force attack an enemy. I can get a screenshot to prove it, but i suggest you try it instead.patrol they DON'T go out of their way to attack units! wtf! thats teh whole point of the patrol function!!!
kixie didnt get it quite rigth.
you pick a unit, set repeat, then give 2 move points...
this makes that unit to move between those 2 points as patrolling...
x------------u-----------x (ignore this)
. /
. .
. e
when the "semi" patrolling unit "spots" an enemy unit in its trajectory, it wont stop and fire, but will keep moving and fire? that sounds great.
how about to set a patroll route, but with the move order status in "hold position". this generates similar behaviour.
and min3 good to know i was quoting you->fobbah..
I remember you i'm not criticizing the ideas, just getting them.
patrolling units that dont leave its path, are usefull sometimes.
i.e. you can have some defense infrantry line in front of your lrm, that will take fire but wont leave the guarding units/path. that way the lrms are always well defended.
do you have more uses for the REPEAT function?
you pick a unit, set repeat, then give 2 move points...
this makes that unit to move between those 2 points as patrolling...
x------------u-----------x (ignore this)
. /
. .
. e
when the "semi" patrolling unit "spots" an enemy unit in its trajectory, it wont stop and fire, but will keep moving and fire? that sounds great.
how about to set a patroll route, but with the move order status in "hold position". this generates similar behaviour.
and min3 good to know i was quoting you->fobbah..
I remember you i'm not criticizing the ideas, just getting them.
patrolling units that dont leave its path, are usefull sometimes.
i.e. you can have some defense infrantry line in front of your lrm, that will take fire but wont leave the guarding units/path. that way the lrms are always well defended.
do you have more uses for the REPEAT function?