Vector uv's

Vector uv's

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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Vector uv's

Post by Hoi »

Is there any (preferable free way) to get vector uv's? (1px lines, 100% accurate) I'm getting really annoyed by the wings uvmaps.
or maybe psd paths, there is a psd path unwrapper for max, but maybe there is something like it for free, or as a wings plugin.
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rattle
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Joined: 01 Jun 2006, 13:15

Re: Vector uv's

Post by rattle »

3ds max + UV to PSD path wrapper plugin

The only reason why I keep 3ds max
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Vector uv's

Post by smoth »

Why would you NEED vector based uvs. Even if you use them, with the way engines render models and textures it will not help you. You have to use a bit of bleed over otherwise you get "seams" where you have other parts of the texture bleeding over when the texture is miped.
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rattle
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Re: Vector uv's

Post by rattle »

They come in very handy for low resolution textures (256 and lower).
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smoth
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Re: Vector uv's

Post by smoth »

really?
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Wolf-In-Exile
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Joined: 21 Nov 2005, 13:40

Re: Vector uv's

Post by Wolf-In-Exile »

It is quite useful for lower-res textures, yes, where individual pixels matter alot.

But even with the vector paths, the seams will never be 100% accurate due to painting pixels, you'll still need to compensate for the pixels.
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Hoi
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Re: Vector uv's

Post by Hoi »

I know.

Would the psd path unwraper also work on the 'trail' version of max?
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rattle
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Re: Vector uv's

Post by rattle »

Who knows

Here's the plugin anyway. It needs RPManager to function properly (actually, only RPMdlx.dlx). To run the plugin I had to assign a key first, it's hidden somewhere in the hotkey list. I'd delete the UV coords of all duplicates and mirrored halves before running it, though.
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