Is there any (preferable free way) to get vector uv's? (1px lines, 100% accurate) I'm getting really annoyed by the wings uvmaps.
or maybe psd paths, there is a psd path unwrapper for max, but maybe there is something like it for free, or as a wings plugin.
Vector uv's
Moderators: MR.D, Moderators
Re: Vector uv's
3ds max + UV to PSD path wrapper plugin
The only reason why I keep 3ds max
The only reason why I keep 3ds max
Re: Vector uv's
Why would you NEED vector based uvs. Even if you use them, with the way engines render models and textures it will not help you. You have to use a bit of bleed over otherwise you get "seams" where you have other parts of the texture bleeding over when the texture is miped.
Re: Vector uv's
They come in very handy for low resolution textures (256 and lower).
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
Re: Vector uv's
It is quite useful for lower-res textures, yes, where individual pixels matter alot.
But even with the vector paths, the seams will never be 100% accurate due to painting pixels, you'll still need to compensate for the pixels.
But even with the vector paths, the seams will never be 100% accurate due to painting pixels, you'll still need to compensate for the pixels.
Re: Vector uv's
I know.
Would the psd path unwraper also work on the 'trail' version of max?
Would the psd path unwraper also work on the 'trail' version of max?
Re: Vector uv's
Who knows
Here's the plugin anyway. It needs RPManager to function properly (actually, only RPMdlx.dlx). To run the plugin I had to assign a key first, it's hidden somewhere in the hotkey list. I'd delete the UV coords of all duplicates and mirrored halves before running it, though.
Here's the plugin anyway. It needs RPManager to function properly (actually, only RPMdlx.dlx). To run the plugin I had to assign a key first, it's hidden somewhere in the hotkey list. I'd delete the UV coords of all duplicates and mirrored halves before running it, though.