unit selection widget request.
Moderator: Moderators
unit selection widget request.
would be nice to be able to select only attacking/radar/jammer units when drawing a selection box.
Re: unit selection widget request.
Select and use selectkeys?
Re: unit selection widget request.
This is called...
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I've been up 32 hours, wait for it...
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.
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combat unit selection priority?
Or, something like that but more eloquent?
Worked very well in Rise of Nations, I really miss it in Spring.
..
I've been up 32 hours, wait for it...
.
.
.
combat unit selection priority?
Or, something like that but more eloquent?
Worked very well in Rise of Nations, I really miss it in Spring.
Re: unit selection widget request.
Oo! Here's another one - what if you could select one or more units, then draw a box that only selects those types?
Re: unit selection widget request.
hi js,
this is already possible, download the widget z-selector. select one or more units hold z and draw a box, now all units of the kind u select before pressing z are selected
this is already possible, download the widget z-selector. select one or more units hold z and draw a box, now all units of the kind u select before pressing z are selected
Re: unit selection widget request.
Compl- I mean Imperial Winter has this, more or less.
Re: unit selection widget request.
Thanks manolo. I should really start doing my homework 

Re: unit selection widget request.
The z button is nice but personally i think that spring is already so overloaded with meta keys that id want a selection priority widget without one,especially when attacking and non attacking units are involved.
In general I think the way spring handles all the available unit commands is far from perfect.
I think a new system is necessary that can elegantly include all available commands and any new ones in the future in a simple and intuitive ui.
Just a UI that takes into account all the spring commands and available options from the very start as opposed to making itself useful for only the basic stuff like a build list a tooltip and a minimap.
A totally new design.
Unfortunately ATM,I have yet to think of a UI design and functioning that will allow this.
Maybe if more talented and creative people try and think of one they would succeed.
Among the stuff i was thinking of when saying spring handles commands badly in terms of UI are the wait command and the key shortcuts for buildings that need to be made manually.
I am sure it is possible to find a new scheme that will Automatically create intuitive key shortcuts based on say...the location of buildings in your build list(based on amount of rows and columns)
Obviously it needs to be possible to edit it all ingame.
In general I think the way spring handles all the available unit commands is far from perfect.
I think a new system is necessary that can elegantly include all available commands and any new ones in the future in a simple and intuitive ui.
Just a UI that takes into account all the spring commands and available options from the very start as opposed to making itself useful for only the basic stuff like a build list a tooltip and a minimap.
A totally new design.
Unfortunately ATM,I have yet to think of a UI design and functioning that will allow this.
Maybe if more talented and creative people try and think of one they would succeed.
Among the stuff i was thinking of when saying spring handles commands badly in terms of UI are the wait command and the key shortcuts for buildings that need to be made manually.
I am sure it is possible to find a new scheme that will Automatically create intuitive key shortcuts based on say...the location of buildings in your build list(based on amount of rows and columns)
Obviously it needs to be possible to edit it all ingame.
Re: unit selection widget request.
Quoted For Hell Yes.Gota wrote:The z button is nice but personally i think that spring is already so overloaded with meta keys that id want a selection priority widget without one,especially when attacking and non attacking units are involved.
Aside from the occasional "select everything and run" scenario, I can't think of any scenarios when it would be beneficial to select both builders and attack units.
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Re: unit selection widget request.
This can all be done with selectionkeys.exe.
Select all units that were previously selected and have a weapon.
Select all units that were previously selected and have a weapon.
Re: unit selection widget request.
No,thats longer and just outright silly to do so if it can be done with one selection without any keys.
Also it will take a newbie several months/years to know about this option and than to actually think of doing such a key combo...
Also it will take a newbie several months/years to know about this option and than to actually think of doing such a key combo...
Re: unit selection widget request.
You, sire, are on a roll of ballbreaking logic and sensibleness. Gota for mod.Gota wrote:No,thats longer and just outright silly to do so if it can be done with one selection without any keys.
Also it will take a newbie several months/years to know about this option and than to actually think of doing such a key combo...