unit selection widget request.

unit selection widget request.

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

unit selection widget request.

Post by Gota »

would be nice to be able to select only attacking/radar/jammer units when drawing a selection box.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: unit selection widget request.

Post by ZellSF »

Select and use selectkeys?
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: unit selection widget request.

Post by Caydr »

This is called...

..

I've been up 32 hours, wait for it...

.
.
.

combat unit selection priority?

Or, something like that but more eloquent?

Worked very well in Rise of Nations, I really miss it in Spring.
js_leitch
Posts: 36
Joined: 31 Jul 2009, 06:40

Re: unit selection widget request.

Post by js_leitch »

Oo! Here's another one - what if you could select one or more units, then draw a box that only selects those types?
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: unit selection widget request.

Post by manolo_ »

hi js,

this is already possible, download the widget z-selector. select one or more units hold z and draw a box, now all units of the kind u select before pressing z are selected
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: unit selection widget request.

Post by lurker »

Compl- I mean Imperial Winter has this, more or less.
js_leitch
Posts: 36
Joined: 31 Jul 2009, 06:40

Re: unit selection widget request.

Post by js_leitch »

Thanks manolo. I should really start doing my homework :-)
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: unit selection widget request.

Post by Gota »

The z button is nice but personally i think that spring is already so overloaded with meta keys that id want a selection priority widget without one,especially when attacking and non attacking units are involved.

In general I think the way spring handles all the available unit commands is far from perfect.
I think a new system is necessary that can elegantly include all available commands and any new ones in the future in a simple and intuitive ui.
Just a UI that takes into account all the spring commands and available options from the very start as opposed to making itself useful for only the basic stuff like a build list a tooltip and a minimap.
A totally new design.

Unfortunately ATM,I have yet to think of a UI design and functioning that will allow this.
Maybe if more talented and creative people try and think of one they would succeed.

Among the stuff i was thinking of when saying spring handles commands badly in terms of UI are the wait command and the key shortcuts for buildings that need to be made manually.
I am sure it is possible to find a new scheme that will Automatically create intuitive key shortcuts based on say...the location of buildings in your build list(based on amount of rows and columns)
Obviously it needs to be possible to edit it all ingame.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: unit selection widget request.

Post by Caydr »

Gota wrote:The z button is nice but personally i think that spring is already so overloaded with meta keys that id want a selection priority widget without one,especially when attacking and non attacking units are involved.
Quoted For Hell Yes.

Aside from the occasional "select everything and run" scenario, I can't think of any scenarios when it would be beneficial to select both builders and attack units.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: unit selection widget request.

Post by CarRepairer »

This can all be done with selectionkeys.exe.

Select all units that were previously selected and have a weapon.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: unit selection widget request.

Post by Gota »

No,thats longer and just outright silly to do so if it can be done with one selection without any keys.
Also it will take a newbie several months/years to know about this option and than to actually think of doing such a key combo...
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: unit selection widget request.

Post by Caydr »

Gota wrote:No,thats longer and just outright silly to do so if it can be done with one selection without any keys.
Also it will take a newbie several months/years to know about this option and than to actually think of doing such a key combo...
You, sire, are on a roll of ballbreaking logic and sensibleness. Gota for mod.
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