Give suggestions
Moderators: MR.D, Moderators
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
Give suggestions
For things you'd like to see in an advanced modelling/texturing tutorial.
I promised to write one around the time I finished the spherebot retexture, so i'm going to get down to it. But even though i've a general idea of how to go about it I figured its best to get some suggestions on what to cover as well.
This isn't here to answer questions, just get an idea of what people want to know.
So suggest away.
I promised to write one around the time I finished the spherebot retexture, so i'm going to get down to it. But even though i've a general idea of how to go about it I figured its best to get some suggestions on what to cover as well.
This isn't here to answer questions, just get an idea of what people want to know.
So suggest away.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Give suggestions
Make it on how to texture Imperial walkers, walking readers from the start to the finish 
Really though, do the texturing one first, and the modelling one later. The former is far more in demand. Concentrate on how you do base textures, get material 'feels', some basic ideas for panelling, and methods for greebling.

Really though, do the texturing one first, and the modelling one later. The former is far more in demand. Concentrate on how you do base textures, get material 'feels', some basic ideas for panelling, and methods for greebling.
Re: Give suggestions
Aren't there enough on the internet? Especially time lapse and realtime video tutorials.
Re: Give suggestions
Just make a unit you would do anyway and describe how you do it so people can learn of your personal style and tricks.
Re: Give suggestions
I suck fat ones at trees. I would love to see a tree making tutorial.
Re: Give suggestions
You could include what is the best way to unwrap a model to UVmap, and how to add all those nice greebles that I see on people's units. 

Re: Give suggestions
hamstate, there is no one best way to uvmap.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Give suggestions
lies. you just dont want to share the secretsmoth wrote:hamstate, there is no one best way to uvmap.

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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: Give suggestions
Choose "Atlas Mapping" and click "unwrap"...Pressure Line wrote:lies. you just dont want to share the secret

Re: Give suggestions
Eh, uv mapping is a VERY individual process. Everyone does it a bit differently. You can't really learn how to uv map your model, but you can learn how to uv map.
Re: Give suggestions
Light baking via MAX, and how to do edge tears and erosions.
Re: Give suggestions
I'd rather blender over max, max is not readily available.
Re: Give suggestions
Give both where it applies, then we're all happy.