Give suggestions

Give suggestions

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Give suggestions

Post by Wolf-In-Exile »

For things you'd like to see in an advanced modelling/texturing tutorial.

I promised to write one around the time I finished the spherebot retexture, so i'm going to get down to it. But even though i've a general idea of how to go about it I figured its best to get some suggestions on what to cover as well.

This isn't here to answer questions, just get an idea of what people want to know.

So suggest away.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Give suggestions

Post by Warlord Zsinj »

Make it on how to texture Imperial walkers, walking readers from the start to the finish ;)

Really though, do the texturing one first, and the modelling one later. The former is far more in demand. Concentrate on how you do base textures, get material 'feels', some basic ideas for panelling, and methods for greebling.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Give suggestions

Post by rattle »

Aren't there enough on the internet? Especially time lapse and realtime video tutorials.
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: Give suggestions

Post by Zpock »

Just make a unit you would do anyway and describe how you do it so people can learn of your personal style and tricks.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Give suggestions

Post by smoth »

I suck fat ones at trees. I would love to see a tree making tutorial.
hamsate
Posts: 122
Joined: 21 Jun 2007, 00:25

Re: Give suggestions

Post by hamsate »

You could include what is the best way to unwrap a model to UVmap, and how to add all those nice greebles that I see on people's units. :P
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Give suggestions

Post by smoth »

hamstate, there is no one best way to uvmap.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Give suggestions

Post by Pressure Line »

smoth wrote:hamstate, there is no one best way to uvmap.
lies. you just dont want to share the secret ;)
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Give suggestions

Post by [Krogoth86] »

Pressure Line wrote:lies. you just dont want to share the secret ;)
Choose "Atlas Mapping" and click "unwrap"... :mrgreen:
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Give suggestions

Post by Snipawolf »

Eh, uv mapping is a VERY individual process. Everyone does it a bit differently. You can't really learn how to uv map your model, but you can learn how to uv map.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Give suggestions

Post by MR.D »

Light baking via MAX, and how to do edge tears and erosions.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Give suggestions

Post by smoth »

I'd rather blender over max, max is not readily available.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Give suggestions

Post by MR.D »

Give both where it applies, then we're all happy.
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