Non-earth trees...?(TA)
Moderator: Moderators
- Aether_0001
- Posts: 228
- Joined: 25 Feb 2008, 03:41
Non-earth trees...?(TA)
I think Spring has erm.. "forgot" that TA arm & core fought over many planets, so shouldn't features uhh... vary? Like trees/plant life should vary, use your imagination! ie. if anyone remembers the OTA planet rougpelt, they know that there were meteors, and different squat plant life. So i would really appreciate that along with normal maps, trees could vary, and other alien life form featurs could be made. I'm pretty sure this is manageable.
Re: Non-earth trees...?(TA)
spring is not ta.
fuss at the mappers for not making you a map with ta plants... oh wait, the mappers did. There are mars remakes with the starfish looking plants. Moving on.
fuss at the mappers for not making you a map with ta plants... oh wait, the mappers did. There are mars remakes with the starfish looking plants. Moving on.
Re: Non-earth trees...?(TA)
I wish there were more kinds of OTA trees too. Unfortunately they have to be remade from the OTA format, which is a job no one seems to want to do.Aether_0001 wrote:I think Spring has erm.. "forgot" that TA arm & core fought over many planets, so shouldn't features uhh... vary? Like trees/plant life should vary, use your imagination! ie. if anyone remembers the OTA planet rougpelt, they know that there were meteors, and different squat plant life. So i would really appreciate that along with normal maps, trees could vary, and other alien life form featurs could be made. I'm pretty sure this is manageable.
Re: Non-earth trees...?(TA)
TA's trees were sprites rendered specifically for TA's camera and no others.
Re: Non-earth trees...?(TA)
what's a TA cameraGnome wrote:TA's trees were sprites rendered specifically for TA's camera and no others.
Re: Non-earth trees...?(TA)
the specific isometric rendering angle that ta used which was ofset a certain degree angle
Re: Non-earth trees...?(TA)
26.565somewhat°, Zwzsg should know. I think it was 90-arctan(2).
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Non-earth trees...?(TA)
I'd love to see someone make a gasplant though... ^_^
Re: Non-earth trees...?(TA)
+1Warlord Zsinj wrote:I'd love to see someone make a gasplant though... ^_^
Re: Non-earth trees...?(TA)
it shouldn't be too hard. I could even make it a unit and have it explode on death. do you guys really need it?
Re: Non-earth trees...?(TA)
Ideally someone would code support for animated and explosive features. Then someone could do a remake of C_A_P's windy trees hack for OTA. :D
Re: Non-earth trees...?(TA)
I can make the gasbags and a map for them. but past silly ota remembrance do people really want this? because if so I will do it but if it just a LOL gasbags thread then my time is better spent on other things.
Re: Non-earth trees...?(TA)
I will use them, but I don't need them.smoth wrote:it shouldn't be too hard. I could even make it a unit and have it explode on death. do you guys really need it?
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Non-earth trees...?(TA)
Check out my map Caustic Park v2, that's all in OTA acid tiles.
I'd be up for having a go at recreating gasbag plains or something like that if I had gasbags to work with :)
I'd be up for having a go at recreating gasbag plains or something like that if I had gasbags to work with :)