Final Frontier Weapons Effects Preview 1

Final Frontier Weapons Effects Preview 1

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Are weapons effects proceeding properly?

Yes, continue on course!
15
68%
Yes, but need even MOAR shiny!
6
27%
You suck REVENGE, just quit this job.
1
5%
 
Total votes: 22

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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Final Frontier Weapons Effects Preview 1

Post by REVENGE »

I've almost finished revamping the weapons effects for Arm. Core will be up next. Before I continue working though, I want to show a preview so that 1. you know we're still alive and 2. I can know if I'm going in the right direction or not. The basic idea here is to make things shinier, and more visible during battles. This first preview is rough since the weapons haven't been finely tuned yet, so any feedback will be greatly appreciated. Thanks.

Get video from UF [69 megs, XviD]

Google Video Link for the Dialup User [Warning: You can hardly even tell what's going on at this resolution]
Last edited by REVENGE on 08 Oct 2007, 19:21, edited 2 times in total.
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Post by ralphie »

It certainly looks very nice.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

youtube it plox
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Post by Noruas »

Why is the huge explosions in space when the larger ships are blown up floating upward? it is space, it should be floating in all directions...
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REVENGE
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Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Noruas wrote:Why is the huge explosions in space when the larger ships are blown up floating upward? it is space, it should be floating in all directions...
Sorry, I'm using stock explosions from FunTA/Gundam right now. Twill be fixed someday...[if possible anyways, but since we're not actually working in true space, but rather units flying over fake water, it might not even be feasible?]...
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TheBigPK
Posts: 235
Joined: 22 Jun 2007, 09:24

Post by TheBigPK »

secksi :-)
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Post by bwansy »

Cool! It certainly looks like space battle scenes from million-dollar films.

Next step: muzzle flares for bolt-type weapons. 8)
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Fusk yes!
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Core is going to get MC2 and MechWarrior styled pulse lasers, depending on the type of ship. And for those bigger lasers, something special... :twisted:
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

COOOL! I am glad you blokes did the effects on it! I will watch the video!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Need more colors on the lasers. otherwise neat stuff. I liked what you did with the defense platforms a lot!

if you need help pm me with your questions..
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Sweet. :P

I can't thank you enough for those gundam explosions...but thank you anyways. :P
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

Pretty cool! :D

The reddish/orange explosions dissapear a little too fast tho, it'd look more epic if they lasted a little longer.
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