Final Frontier Weapons Effects Preview 1
Moderators: MR.D, Moderators
Final Frontier Weapons Effects Preview 1
I've almost finished revamping the weapons effects for Arm. Core will be up next. Before I continue working though, I want to show a preview so that 1. you know we're still alive and 2. I can know if I'm going in the right direction or not. The basic idea here is to make things shinier, and more visible during battles. This first preview is rough since the weapons haven't been finely tuned yet, so any feedback will be greatly appreciated. Thanks.
Get video from UF [69 megs, XviD]
Google Video Link for the Dialup User [Warning: You can hardly even tell what's going on at this resolution]
Get video from UF [69 megs, XviD]
Google Video Link for the Dialup User [Warning: You can hardly even tell what's going on at this resolution]
Last edited by REVENGE on 08 Oct 2007, 19:21, edited 2 times in total.
Sorry, I'm using stock explosions from FunTA/Gundam right now. Twill be fixed someday...[if possible anyways, but since we're not actually working in true space, but rather units flying over fake water, it might not even be feasible?]...Noruas wrote:Why is the huge explosions in space when the larger ships are blown up floating upward? it is space, it should be floating in all directions...
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