Ba with fixed commy
Moderator: Moderators
Ba with fixed commy
I finnaly got tired (to the point of defeating the lazyness) of all the trouble the com causes, so I edited the current BA a bit to solve that trouble.
*Removed the dgun and gave the com fake's com death
*Doubled the power of his laser
I am too lazy to discover how to make spring reconize it with a diferent name, so if you ever play it get the original out of the folder to be sure :)
im gonna submit it to unknow files, but I wont have time today. I will do so tomorrow.
/me orders you to discuss and flame me and etc
*Removed the dgun and gave the com fake's com death
*Doubled the power of his laser
I am too lazy to discover how to make spring reconize it with a diferent name, so if you ever play it get the original out of the folder to be sure :)
im gonna submit it to unknow files, but I wont have time today. I will do so tomorrow.
/me orders you to discuss and flame me and etc
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Thanks buddy. Think im gonna polish it a little and then submit it. Im trying to changeTobi wrote:look in modinfo.tdf for changing the name
what is utterly wrong in the mod in my opinion, and I hope people agree with it :)
Edit: I fixed that same name issued and made the explosion look equal to like it was but with fake death damage. Im gonna submit it now...

- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Det did a similar thing: he replaced the d-gun with a e-gun 


Code: Select all
EMP Annihilation is a mutator for Balanced Annihilation. It Replaces the commanders d-gun weapon with an e-gun which EMPs anything it touches for 60 seconds. It also replaces the commander's explosion with an EMP blast that also lasts for 60 seconds. No more combombing!

- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
IMO whole map should blow up when commander dies. And the laser should be removed. And the movement speed tripled.
Ive released like 20 mutators of BA and AA and EE and CE and CA and KP and TT and FF and GG, and nobody whined. I even made map which was looking like BA map, but actually it was KP mod inside the map, nobody whined about that either. Who the fuck cares anyways?Complicated wrote:Manored have you recieved permission from the Developers of Balanced Annihilation to release a single change of their mod?
then you are not playing a game that is derived from the awesome TOTAL ANNIHILATION!manored wrote:Thats the idea man! :) A unit you gain in the start of the game shouldnt be able to blast the whole enemy base alone.Foxomaniac wrote:"Fixed" commander?
More like, neutered commander!
go play aoe or cnc
Last edited by PRO_rANDY on 29 Aug 2007, 20:15, edited 1 time in total.
Oye, don't bag on AOE, hijo. That said, completely true.PRO_rANDY wrote:then you are not playing a game that is like the awesome TOTAL ANNIHILATION!manored wrote:Thats the idea man! :) A unit you gain in the start of the game shouldnt be able to blast the whole enemy base alone.Foxomaniac wrote:"Fixed" commander?
More like, neutered commander!
go play aoe or cnc