Ba with fixed commy

Ba with fixed commy

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manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Ba with fixed commy

Post by manored »

I finnaly got tired (to the point of defeating the lazyness) of all the trouble the com causes, so I edited the current BA a bit to solve that trouble.

*Removed the dgun and gave the com fake's com death
*Doubled the power of his laser

I am too lazy to discover how to make spring reconize it with a diferent name, so if you ever play it get the original out of the folder to be sure :)

im gonna submit it to unknow files, but I wont have time today. I will do so tomorrow.

/me orders you to discuss and flame me and etc
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Sounds like a horrible horrible idea... Especially since you didn't even build it into a mutator so it's easy to use.

[edit] I'd go so far as to recommend that no one DL this until it's formatted properly. It will cause instability in your spring system.
PRO_rANDY
Posts: 314
Joined: 17 Jul 2006, 01:06

Post by PRO_rANDY »

just need a fixed dgun, not something totally different :p
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Yeah I though it was only me, d-gun feels different then it did @>@ I swear.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Com is already fixed, its called EMP annihilation and it is awesome.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Post by ginekolog »

never noticed problem with dgun.. what is it?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

look in modinfo.tdf for changing the name
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Tobi wrote:look in modinfo.tdf for changing the name
Thanks buddy. Think im gonna polish it a little and then submit it. Im trying to change
what is utterly wrong in the mod in my opinion, and I hope people agree with it :)

Edit: I fixed that same name issued and made the explosion look equal to like it was but with fake death damage. Im gonna submit it now...

Image
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

"Fixed" commander?

More like, neutered commander!
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Fail, go play CnC or something
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

manored, Try giving the comm for wep 1 an llt laser, for weapon 2, copy the anni laser weapon and set the range to short, like 300ish or so and see if you like that.
Ifein
Posts: 56
Joined: 23 Mar 2006, 00:44

Post by Ifein »

Det did a similar thing: he replaced the d-gun with a e-gun :-)

Code: Select all

EMP Annihilation is a mutator for Balanced Annihilation. It Replaces the commanders d-gun weapon with an e-gun which EMPs anything it touches for 60 seconds. It also replaces the commander's explosion with an EMP blast that also lasts for 60 seconds. No more combombing!
Image
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

Foxomaniac wrote:"Fixed" commander?

More like, neutered commander!
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

Manored have you recieved permission from the Developers of Balanced Annihilation to release a single change of their mod?
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

1v0ry_k1ng wrote:
Foxomaniac wrote:"Fixed" commander?

More like, neutered commander!
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

IMO whole map should blow up when commander dies. And the laser should be removed. And the movement speed tripled.
Complicated wrote:Manored have you recieved permission from the Developers of Balanced Annihilation to release a single change of their mod?
Ive released like 20 mutators of BA and AA and EE and CE and CA and KP and TT and FF and GG, and nobody whined. I even made map which was looking like BA map, but actually it was KP mod inside the map, nobody whined about that either. Who the fuck cares anyways?
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Foxomaniac wrote:"Fixed" commander?

More like, neutered commander!
Thats the idea man! :) A unit you gain in the start of the game shouldnt be able to blast the whole enemy base alone.
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

oh dear god . . .
PRO_rANDY
Posts: 314
Joined: 17 Jul 2006, 01:06

Post by PRO_rANDY »

manored wrote:
Foxomaniac wrote:"Fixed" commander?

More like, neutered commander!
Thats the idea man! :) A unit you gain in the start of the game shouldnt be able to blast the whole enemy base alone.
then you are not playing a game that is derived from the awesome TOTAL ANNIHILATION!

go play aoe or cnc
Last edited by PRO_rANDY on 29 Aug 2007, 20:15, edited 1 time in total.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

PRO_rANDY wrote:
manored wrote:
Foxomaniac wrote:"Fixed" commander?

More like, neutered commander!
Thats the idea man! :) A unit you gain in the start of the game shouldnt be able to blast the whole enemy base alone.
then you are not playing a game that is like the awesome TOTAL ANNIHILATION!

go play aoe or cnc
Oye, don't bag on AOE, hijo. That said, completely true.
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