ground surrounding buildings

ground surrounding buildings

Requests for features in the spring code.

Moderator: Moderators

Post Reply
ohooli
Posts: 3
Joined: 29 Apr 2007, 07:52

ground surrounding buildings

Post by ohooli »

buildings should have cement or metal or whatever from around them, to add a more industrial look to the game.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

We already have ground decals on buildings, this is a mod issue not an engine issue. It doesnt always look as good as you'd think though
ohooli
Posts: 3
Joined: 29 Apr 2007, 07:52

Post by ohooli »

alright, someone move this topic then. but what about in supreme commander, it had all that gray shit around the buildings, it looked real cool.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

there're things like that in BA under factories.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

ohooli wrote:alright, someone move this topic then. but what about in supreme commander, it had all that gray shit around the buildings, it looked real cool.
the only cool thing about it was the glowing wires when buildings were adjacent, otherwise it looked damn awful
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

ohooli wrote:alright, someone move this topic then. but what about in supreme commander, it had all that gray shit around the buildings, it looked real cool.
http://cs.selu.edu/~ssmith/BB/download.php?id=1181
ground decals.
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

How do you do it then?
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Tags in the FBI. Read the changelog.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Ground decals, they have been in gundam since I think 1.0.

BUT rather then make you dig in the wiki or gundam:


UseBuildingGroundDecal=1;
BuildingGroundDecalType=fstor.tga;
BuildingGroundDecalSizeX=4;
BuildingGroundDecalSizeY=4;
BuildingGroundDecalDecaySpeed=0.01;

the grouddecal image goees in the unittextures folder.

have fun



CRAB BATTLE!
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

For anyone wondering, the Decay Speed is how fast it disappears after the unit dies.
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

O RLY...

U SHURE?
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

So alpha gets reduced by 0.01 every frame?
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I doubt it's per frame, in Gundam ground decals stay for quite some time.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Hmm... then it might be decay each 32 frames. Do they stay about 2 minutes in gundam?
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

By default, the number of ground decal is set to 0.

You have to go to the folder where you installed Spring, run settings.exe, then pull up the "Ground decals" slider. Btw:

Dear Devs, would you be as kind as to make it so the next Spring installer set that max ground decal bar a bit up? Many unsuspecting newbies have missed that awesome future, simply because it defaults to zero. Yes, for the few to non-existents people who really consciouly set that bar to zero, there would be the very minor annoyance having to put it back to null once after running the new Spring installer. But that is really nothing compared to the myriads of noobs who ignored the very existence of that feature and will suddenly be dazzled by that greatness of the ground decals. Pretty please?
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

Also major note: Ground decals DO NOT rotate with the building i.e. they always face south.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Isn't that on the large list of things to be changed eventually?

Sorry, someone called Crab Battle, and I was compelled.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

are you talking about zwzsg's or my commment neddie?
Post Reply

Return to “Feature Requests”