Metalheck renovations? - Page 2

Metalheck renovations?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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smoth
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Post by smoth »

jackalope wrote:EE is not designed for metal maps, you are ruining the mod.
maybe it is not for EE? Gundam runs like shit on metal maps and I still support metal maps ala TA...

The problem with spring metal maps is that they give TOO much metal. In TA you did not get THAT much metal but you could MINE everywhere. TA also did not give speed boosts.. something that also needs to take a short walk off a shorter plank.
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Forboding Angel
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Post by Forboding Angel »

there is no noise on the damn Heightmap. I do not need tips on how to render maps. FYI that is the normals map causing stupid stuff because I didn't habve much time when I did this.

Read, FTW
Just post ideas suggestions and what you really do think core prime would be like and why you think so.
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zwzsg
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Post by zwzsg »

I think it's time we stop the endless string of "Metal Heck", "Metal Heck redux", "Metal Heck remake", "Metal Heck v2". Instead of re-re-re-remaking same old TA maps, I wish you made a map with a different name and different ... shape for lack of better wording. If there's some old TA maps you really like, keep their spirit, but don't stick to the name or the layout. I admit I was also culprit of making TA maps remake in my first maps, but at least with the last one I corrected that, by trying to make a map that remind the very essence of TA metal maps without actually being the remake of any TA map. (Beside AC24 and CC01 but that doesn't count).

If you really want to know what Core Prime is supposed to look like, look at the /bitmaps/glamour/ inside totala4.hpi, from TA campaign CD, with something like HPI View. You'll see that yes, indeed, Core Prime is smooth, shiny, large flat surfaces ending in sharp edges.
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MR.D
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Post by MR.D »

http://spring.unknown-files.net/file/18 ... evision_2/


I am pretty proud of how this turned out, just needs the bumpmap and its good as gold.

Rule of thumb, if you want to remake the OTA tileset for metals, do it with some OOOMMPPHHH and dedication behind it.

Don't just run it through filters until it becomes a blurred mess.(Normal maps or not) I don't care, put some effort into it.

(p.s.) btw IN OTA core prime, the metal Tiles did have height alterations within each tile, and each tile "WAS NOT" perfectly flat, it just appears that way.
Last edited by MR.D on 14 Feb 2007, 07:26, edited 1 time in total.
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Forboding Angel
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Post by Forboding Angel »

zwzsg wrote:I think it's time we stop the endless string of "Metal Heck", "Metal Heck redux", "Metal Heck remake", "Metal Heck v2". Instead of re-re-re-remaking same old TA maps, I wish you made a map with a different name and different ... shape for lack of better wording. If there's some old TA maps you really like, keep their spirit, but don't stick to the name or the layout. I admit I was also culprit of making TA maps remake in my first maps, but at least with the last one I corrected that, by trying to make a map that remind the very essence of TA metal maps without actually being the remake of any TA map. (Beside AC24 and CC01 but that doesn't count).

If you really want to know what Core Prime is supposed to look like, look at the /bitmaps/glamour/ inside totala4.hpi, from TA campaign CD, with something like HPI View. You'll see that yes, indeed, Core Prime is smooth, shiny, large flat surfaces ending in sharp edges.
Oh really, how many TA remakes do you see here?
http://spring.unknown-files.net/profile ... ing_Angel/

BTW you might consider that there are about 14 original maps that I released as part of packs that I never bothered to separate and re-upload. Considering that list, the number of remakes I have done is very small.

Damnit, this is really annoying. How do you ppl continually miss the point?

I don't give a flying fuck what Core Prime looked like in TA. IN REALITY what do you think an all metal world would look like, AND, BTW it would have an atmosphere by default, otherwise the water for example would NEVER be liquid. Also, consider that a world made of all metal would have incredible gravitational pull, and it WOULD be rotating by default.

We are talking about a PLANET made of Metal.

How about I pose the question this way. If you could have made Core Prime look any way you friggin want, what in your mind would it REALISTICALLY look like?

And stop derailing my thread, it's fricking annoying. I'm actually trying to accomplish something new here,'

ONCE AGAIN:
I don't give a flying fuck about what Core Prime looked like in OTA

BTW some of the reasons to use metal heck as an example:

1. people can easily relate to it
2. The heightmap looks something like what you might expect of an all metal world controlled by computers.

And many other reasons...

Also THE CURRENT VERSION OF METALHECK IS COMPLETE FUCKING FAIL BECAUSE SOMEONE THOUGHT UNITS SHOULD MOVE 3 TIMES FASTER!!

Calming...
Calming...
Calming...

mmmmk, done with that.
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Forboding Angel
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Post by Forboding Angel »

BTW MRD, I don't do maps in Photoshop mmmmk? That is an actual test climate that I'm trying to perfect.

THe problem is that it matters a WHOLE LOT, how it is rendered, so I am attempting to figure out what works best.

jesus...
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smoth
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Post by smoth »

Forb you gotta chill man.
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Neddie
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Post by Neddie »

Just a little.
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MR.D
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Post by MR.D »

lol
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Forboding Angel
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Post by Forboding Angel »

Forboding Angel wrote:Well the whole idea here is to suggest stuff and get people talking so I can glean good advice, and hopefully generate ideas.

I'll have a new render tonight hopefully. My life is going nuts right now so we'll see.

Just post ideas suggestions and what you really do think core prime would be like and why you think so.

The above render was not meant to be particularly great (there are a few things I like about it, but not too many).

As I said, I'm using all of you for a suggestion/idea generator, so keep it coming!

HEHEHE, I used all of you! Do you feel dirty?
Go back, read this post, then read the posts after it. THat's why I'm irritated
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Zoombie
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Post by Zoombie »

I remember this real old OTA map I saw where it was a metal planet, but like...fungi had gotten in and was starting to eat the planet. So it was like a corrupted Metal Planet. Corrupted by biologicals.

Okay, but I think that a metal planet needs more giant gears. Because what planet, made of nothing but metal, can't be run without THOUSANDS of gears. And pools of molten steel in lieu of water. And lots and lots of rivets. Why didn't they ever have rivets on Core Prime? Because they're lame, thats why. Rivets are awesome.

So that's my 2 cents. Rivets. Gears. Molten Metal.

Oh and zeppelins, but you don't need to have those. I just like zeppelins on general principle.
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zwzsg
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Post by zwzsg »

Just post ideas suggestions and what you really do think core prime would be like and why you think so.
You said "Core Prime", not "Metal Planet". Core Prime should look like the Cavedog artists intented it to look.
I don't give a flying fuck what Core Prime looked like in TA. IN REALITY what do you think an all metal world would look like,
This is another, different question.
How do you ppl continually miss the point? [...] And stop derailing my thread, it's fricking annoying.
I was trying to help, it's not fault, but yours, that you suddently changed topic. Or expressed yourself wrongly initially, but I don't think it's the case, because despite what you said later, your initial post in your thread show that you do care about what it looked in TA. Why would you have kept the exact two-linked-cones shape in your first picture otherwise?
BTW some of the reasons to use metal heck as an example:

1. people can easily relate to it
Yes, when you'll name a map "metal heck", people will expect to see metal heck. And they'll be angry if they get something else. Hence my comment about how you shouldn't name maps after TA maps. Oh and more generally, either you strive to make it as close as possible as the original, either you do something original, but I just hate when people copy whithout respecting the original. That's a general statment, for books, movies, etc... But when applied to metal map, that means either stick to the TA style, either go a for a style related in no way to the TA style, but no inbetween.
AND, BTW it would have an atmosphere by default, otherwise the water for example would NEVER be liquid.
Such realism is irrelevant. It's a videogame, not a thesis on exoplanets. Beside with a little imagination, you can find hundred of sci-fi explanation of why they'd be liquid on an atmosphereless planet.
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Guessmyname
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Post by Guessmyname »

I've just realised that most of my favourite maps were made by Forboding
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Lolsquad_Steven
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Post by Lolsquad_Steven »

Guessmyname wrote:I've just realised that most of my favourite maps were made by Forboding
I just realised i hate forboding angel more than i hate you, fuck you guessmyname.
DemO
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Post by DemO »

Ban Steven IMHO.
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Goolash_
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Post by Goolash_ »

Forboding Angel wrote:BTW MRD, I don't do maps in Photoshop mmmmk? That is an actual test climate that I'm trying to perfect.
FA - why do you use l3dt to render a map which should look artificial? isn't photoshop better for that sort of thing? isn't a climate a bit of overkill for a metalmap? I hope I get this question answered before the inevitable flame war breaks out...
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Ishach
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Post by Ishach »

DemO wrote:Ban Steven IMHO.
but...i love him
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Forboding Angel
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Post by Forboding Angel »

Goolash_ wrote:
Forboding Angel wrote:BTW MRD, I don't do maps in Photoshop mmmmk? That is an actual test climate that I'm trying to perfect.
FA - why do you use l3dt to render a map which should look artificial? isn't photoshop better for that sort of thing? isn't a climate a bit of overkill for a metalmap? I hope I get this question answered before the inevitable flame war breaks out...
Ya a climate truly is overkill, however, there are a few things that the climates do that I wanted to experiment with (like texture overlays, normal mapping etc).


@zwzsg

Dude... I'm not working on a fricking map! I'm experimenting with a climate! Get your panties out of a wad about it. Nothing I'm doing is anything you will ever see in practice.

If I was working on a map it would be done by now.

As I said I'm experimenting with a climate settings. DO you have any idea how hard it was to make a moon/mars climates look good? Very. Yet I accomplished it quite well imo, and I wanted to see what I could accomplish with a metalworld type of climate.

Zwzsg: Stop being so damn literal dude, you are taking shit waay to seriously, which is another reason I'm annoyed. This is not a hard topic to discuss, just use your imagination.
j5mello
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Post by j5mello »

man this thread needs some cooling menthol vapors so that everyone can relax and take a deep breath.

As to the map itself never played OTA doen't look like i will, so i frankly don't care what OTA's prime looked like. Forb i say make the map the way you want and call it core primus... that way it isn't a "remake" but sill has a throw back to OTA in it.

EDIT: oh and Steven if you trying to be funny your failing harder than emmanuel trying to speak english.
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NOiZE
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Post by NOiZE »

Well, someone should redo Metal Heck properly! with sm3 preferably..
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