The whole thign is unsightly. Metal maps have been smooth shiny and sleek, and your original SM3 shiyn emtalheck was a vast improvement other previous versions.
But you've changed the texture and it looks deformed and wierd. The ground looks more plastic like than shiyn emtalic, it looks like your heightmaps all wierd and gone awry where the flat ground meets the raised parts, and the pockmarks look strange and odd, uncomfortable to look at.
removing the dimple pockmarky things would improve this vastly, make the ground smoother and flatter.
Metal planets are not meant to look like that. They are supposed to be smoothed over places with panels everywhere. The water is dark green/black and no atmosphere.
As far as suggestions... if you are going to add noise to the heightfield, I think it would be better if you used sqaures to better imitate the paneling of the planet. also, could you reduce the saturation a tad. The bright colors are a bit distracting, if it was more grey it would help it not feel so visually busy.