RealOTA - Page 2

RealOTA

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Cheesecan wrote:1. Targetting the TA-community which is pretty much dead, trying to get the last couple of corpses from it. Potential: Tiny.
If TA is dead, why are there still at least 7 mods still being made for it?

You've never really visited TAU have you?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

WHy target OTA though? Spring has so much potential and some of you guys want to bring it down by only catering to OTA. THat's Retarded.

Here we have a very modable engine that is FREE! Lets capitalize on it. The OTA crowd will never appreciate spring, jsut as they have never appreciated any other RTS since OTA. As they have not appreciated any better engine than OTA, what exactly makes you think that they will appreciate spring?

These people think that units shooting through each other, regardless of unit height, is a FEATURE! Doesn't that tell you anything?

Lets get new people in here that are accepting of new ideas and such, not people that are asshats stuck in their old ways. No matter what happens, spring will never be OTA, and in their minds, that is the problem. SO screw em' Spring does not need them.
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wizard8873
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Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

I don't think it has anything to do with friendlyfire, metal spots representation(even though they mentioned it), or auto-targeting. I think its more of the fact that they have it set as the greatest game of all time and nothing can compare.

when i started playing TA, back in 98, i thought it was a remarkable game and it still is. is it the best game made, thats debateable. it was this first and one of the very few that had such action and actually let you have huge maps and different tactics. its the first and i think only game where you have such a wide selection of units for all types, air, land and sea. sure, other games had cruisers or subs but none were as extensive as TA. Earth 2150 had a large selection but not as good imo.

ive played many RTS's since and while i like them, i still go back to TA due to its fun factor. It is missing a lot though and it starts to fall behind in that field. no multiple screens like in Earth 2150, zoomable view, leveling up (i know there's the vet status but it does nothing if i remember correctly), etc. its a great game but it has its faults just like any other game.

now, back to the main point, fans look past all of this and just at the gameplay and fun. it may be unbalanced or overbalanced depending on which way you llok at it, but its fun and so moddable that its ridiculous. spring brings all that was missing to it and takes away some things but the gain>loss imo. no matter what we do, it is not OTA and it will not please them. if the OTA engine was modded to the level of Spring (zooming, 3d view, rotatable camera) and kept all of its features, then they might be pleased.

fans of a game will look at the bad things of another game long before they look at all that is good. even when sup comm comes out, i feel that there will flaming from the TA community once the shock from the graphics and animations dies down.

arguments like this are all over, imports vs domestics, AMD vs Intel, Ford vs Chevy and none will ever be won. i say if you like TA, stick to it but just give Spring a chance and look at the good side of it as opposed to the bad side.

about the metal spots quickly, isn't there a way in the SMD that prevents the screen from automatically going to the metal map? if there is, we can turn it off and put metal under the metal spots and thats it. if you're unsure of if its there or not, just press F4
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

The goofs at TAUniverse aren't the entirety of the TA community. There's a lot of people who don't bother with forums at all. I want to give them something familiar to come to here, then they can diversify. I've read many a Spring review at various bulletin boards from people who detest XTA and "just want plain old TA".

An OTA mod won't take that much work on my part. AA is basically at a maintenance stage - beyond this next patch (1.49) to correct some of the problems in the current version's new units, there's very little that people can find to complain about - and it's played by hundreds of people.

The Advance Wars mod requires zero creativity on my part. 19 units, with a balance scheme already set in stone. Just needs to be made.

There's also GEM. Now this one will continue to be a big project for me. But in the meantime, I'm mostly just waiting for a couple of bugs to be fixed (for instance, units not having "primary" weapons that they arc to fire preferentially). I can't touch the balance because I can't see how anything will actually behave in the long run.

Finally, my fifth project is making progress every day ^^
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

I like autoshowmetal, therefore I leave it on. If others don't like it then they can turn it off. In all my maps you can see every metal patch on the minimap which is very useful. Noize has a bad habit of making it so you can't see the patches period.

Deci does this too sometimes, but not near as bad.
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Soulless1
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Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

Caydr wrote: Finally, my fifth project is making progress every day ^^
:shock:
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

once they have the radar targetting switch, they will forget so fast it exist it wont be worth making the change in the first place.

Proof?... we have ghosts off since way long time, not ever seen anybody playing with it enabled. e: "ghosts off" enabled. you get it, dont you? :?

Specially those who ASKED for it.


Actually, I would like to see some players that really liked the game(TA), and were great fun to play with, getting into the lobby and having amazing battles with, thinking in the tremendous potential/advantage spring has to offer over TA. (no to mention its mods.)

Then why that doesnt happen?

The truth is, they dont care about TA any more, are playing other games, want a prettier GUI, are lazy bumps (to re-learn), are a bunch of old whiners (about anything and the other), are not convinced by open source projects, their brains are burnt out, they actually wont be able to learn this game, they never got out of the mindset of the original (... agh.. bad!) balance, or they are dead.

So.. for much i would like them to come back, they wont.

They will still be playing something else, maybe other genre even (omg sin!).


So why to take the extra bother?.

Personally, i will.

Even when i will be looked like the wirdest guy, for playing a game with (nearly) OTA models/textures/animations yet!. (which year is evolva from..?)

But i wont be trying to get things "back" to what it used to be, because i rather play the original TA than spring if i want that.

If you( or they) are willing to "risk" themselves to play spring, its for the change, and its because of the new things it has to offer.

And the game is working almost perfect (despite the little bugs every now and then).

So the bother is actually to show the new stuff, and get them to grasp the new possiblilities...

impossible? yep, im affraid.
Last edited by mongus on 01 Jun 2006, 07:40, edited 3 times in total.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

umm ghosts are always on for me, as that is the default. Ghosted stuff is very nice feature to have. Ariel photographs anyone?
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Yeah but i remember that someone a long while ago made a big stink over Ghosted buildings and how they ruined spring compleatly and utterly, and how all the old TA players were leaving in droves because of how Spring was nothing like TA.

Pfft. Crazy talk I said. I don't want OLD Ta. I want NEW TA, DAMN IT!
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

You mean Storm? Yeah, that was when ghosted buildings weren't optional. That and radar auto-targetting, as well as friendly fire, pretty much make mincement of OTA gameplay.

Which is fine for a new community, but there is a larger playerbase than most people think in the TA vets.
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wizard8873
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Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

ghosted buildings are great. people just need to move on and find new games. like i said, i like TA but i play other games and enjoy them. each game has something that makes it great.

on the auto-targeting, that annoyed me so much in OTA. if you see something on radar, your instinct should be to shoot at it. not sit there and let it shoot at you.
01d55
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Joined: 18 Apr 2006, 12:04

Post by 01d55 »

Forboding Angel wrote:These people think that units shooting through each other, regardless of unit height, is a FEATURE! Doesn't that tell you anything?
It tells me that they value convenience over realism. :|
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

01d55 wrote:
Forboding Angel wrote:These people think that units shooting through each other, regardless of unit height, is a FEATURE! Doesn't that tell you anything?
It tells me that they value convenience over realism. :|
Then don't play that mod with them. Sometimes in game design realism has to go the wayside for gameplay... how many fps games have you played that once you die the game can never be played again? How many rts games have you lost in and are still able to play that losing side? that is a little over the top but I will play QUAKE 1 over rainbow six anyday. Why because it is a game... used to take a break the world is "real" enough for me games are there for fun.

of course let's go realistic! why not!??! Hell, I want some of my troops to vomit and experience shell shock. I want to see tanks that fire for miles and guided missiles that never require a drive into an enemies base. I want to have a map so large that when I kill the enemy I have to stay around for an hour to make sure the government does not reestablish it's self. Screw that i want to wait years for tanks to be build and unit cost real world money.

All of this is tongue in cheek so don't get pissed but yeah, it is a game with NANOLATHES... realism went out the window with that.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Zoombie wrote:Pfft. Crazy talk I said. I don't want OLD Ta. I want NEW TA, DAMN IT!
This is my new motto!
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Molloy
Posts: 225
Joined: 05 Jan 2005, 22:05

Post by Molloy »

Nice to hear some modders take some interest in this area.

Anybody notice in the Supreme Commander video that friendly units fire through each other? It's a design decision, not "a stupid bug". For ChrisT sakes, realism isn't an issue.

If you have to rebalance the units to make them work like they did in OTA then you're going to end up with a really bad approximation. You'd really need to impliment features into the engine like unit stacking and friendly fire to give you a true emulation.

Frankly I think the community would benefit from having these sorts of features as options. OTA balance is very different from the UH and XTA based stuff we've had so far. It tends to have larger masses of units (as a result of the more expensive units being rubbish) so you get much larger scale battles.

Ultimately an accurate OTA mod is going to offer new players a different (and in many ways much less complicated) style of play. So it isn't necessarily something that would only please the old purists.
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Forboding Angel wrote:bitch bitch bitch optional is not in my vocabulary bitch bitch bitch submit to my opinion bitch bitch bitch
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Forboding:

"These People"? What the hell are you on about? "These people" are the only reason you have half the TA support you do today dipshit, show a little respect at least...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Dragon45 wrote:Forboding:

"These People"? What the hell are you on about? "These people" are the only reason you have half the TA support you do today dipshit, show a little respect at least...
I am just going to say this... dragon... chill. Seriously.
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

smoth wrote:
01d55 wrote:
Forboding Angel wrote:These people think that units shooting through each other, regardless of unit height, is a FEATURE! Doesn't that tell you anything?
It tells me that they value convenience over realism. :|
...how many fps games have you played that once you die the game can never be played again? How many rts games have you lost in and are still able to play that losing side?...
you didnt mention rpg's! :P

in diablo 2, if you play hardcore mode, when your character dies, he is dead. you never play him again. although... thats the only case I know of ;)

it should be an option, and bullets should default to hitting friendlies. although... even though it doesn't seem to hard to code, I wonder... I'll go see how hard it would be to code (if I even understand the part! :P) its probably as simple has having the collision section as checking if the unit its going to hit is friendly, though
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TheRegisteredOne
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Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

The goofs at TAUniverse aren't the entirety of the TA community.
Please think of how idiotic, goofy, and undeserving of respect the TA community is next time you populate your mod with their creations.
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