RealOTA

RealOTA

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Caydr
Omnidouche
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RealOTA

Post by Caydr »

RealOTA will be the most accurate, picture-perfect port of OTA ever made for the Spring engine. This will only be possible because of my extensive knowledge of the Spring engine and ways to "trick" the engine into doing things the way I want. In the cases of units which simply cannot be perfectly emulated, such as the Flash (unable to shoot through fellow Flash tanks), damage increases will be made in order to make the game resemble OTA as closely as possible.

This mod is intended as the perfect platform for a whole new segment of gamers, ones who neither want the modified balance of AA nor XTA, and are dissatisfied with attempts made thus far.

Every aspect of OTA will be ported over, even parts which I personally don't agree with (anti-air firing at ground, underpowered and overpowered units, etc)

No ETA at this point, since I never get things done at the rate I expect. However, with my prior experience in this field, I think it should be done in a reasonably timely manner.
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Sabutai
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Post by Sabutai »

You seem to have loads of time now that you're not playing Oblivion anymore but why OTA again? Sure do it. Still isn't there another project you'd fancy to do? Like something own? Don't get me wrong. If id didn't love OTA I wouldn't be playing Spring at all. Search your soul if there might be a chance of doing a non-copyright mod.

You are very dedicated to the Spring community and currently you are working on three different mods... *bows* ...but why OTA again..?!?
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Min3mat
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Post by Min3mat »

what about GEM ;.; and AA! damn are you going to juggle 3 mods :\
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Neuralize
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Post by Neuralize »

I thought people who wanted their OTA fix just played Bota

Or.. they actually install OTA and play it.

I like how there are at least 3 Spring mods that try to emulate OTA's gameplay and no one even plays them. I think it's futile as Spring is too different of a game engine in terms of how units move, attack, LOS and how radar is used.
esteroth12
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Joined: 18 May 2006, 21:19

Re: RealOTA

Post by esteroth12 »

Caydr wrote:RealOTA will be the most accurate, picture-perfect port of OTA ever made for the Spring engine.

...

This mod is intended as the perfect platform for a whole new segment of gamers, ones who neither want the modified balance of AA nor XTA, and are dissatisfied with attempts made thus far.
BOTA Readme wrote:...it is not an attempt to perfectly recreate OTA...
see a difference? :P
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Neuralize
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Post by Neuralize »

But that's just it, you can't perfectly replicate OTA with Spring.
Warlord Zsinj
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Post by Warlord Zsinj »

I believe Gnome worked out a way for friendly units to shoot through each other.

Ask him about it.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: RealOTA

Post by zwzsg »

I don't think upping the unit damage is a proper way to emulate units firing throught friendly.

But one of those day I should fix what's fixeable in that old OTA port I made.
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Min3mat
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Post by Min3mat »

BOTA is almost exactly like this, trying to emulate OTA gameplay by making changes to account for the engine. Then again i do have faith in Caydr...this might be fun =)
Gnomre
Imperial Winter Developer
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Post by Gnomre »

Warlord Zsinj wrote:I believe Gnome worked out a way for friendly units to shoot through each other.

Ask him about it.
I did.

I need to clean up the code changes (I can make them more efficient and lenient), but yeah. It's like an extra 10 lines of code overall.

BOTA is not OTA. Period. Don't take this the wrong way (no need to derail the topic), but it'd be like calling AA OTA.

Also, the O-OTA players still don't want to switch over. The biggest two things left (once I clean up the FF system) are basically disabling auto radar targetting by default and the ever-awaited new GUI. They'd probably live with the targetting, but most refuse to play spring further with its ass GUI, and I can't blame them for that.
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MrSpontaneous
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Post by MrSpontaneous »

I keep hearing about this sucky GUI, maybe I am just dense but, what is so bad about it? (besides not being able to give orders in the radar)
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Zoombie
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Post by Zoombie »

Its not asteticaly pleasing.

But otherwise its pretty nice, all things considering. Also I am of the opinion that if the Gods (AKA Swedish Yankspankers) wanted us to play OTA then they wouldn't have made Spring. OTA is for OTA, Spring mods are for Spring. OTS is a better engine for playing OTA. But Spring is better for everything else.

But if you want a prettier OTA, go ahead!

And get G.E.M out FASTER, DAMN IT! FASTER!
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Das Bruce
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Post by Das Bruce »

MrSpontaneous wrote:I keep hearing about this sucky GUI, maybe I am just dense but, what is so bad about it? (besides not being able to give orders in the radar)
Its not modable!
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Screw ota'ers

We need to attract more people from other areas. TA is not end all be all. OTA has horrible serious flaws that are accepted as features. Please. THis is spring, either get the hell over it or go play OTA. Either is fine with me.

AA as it is now is light years ahead of OTA.
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

It is TA Spring, and the only reason it is what it is right now is because of TA's innovations.

AA is not lightyears ahead of OTA, it is merely lightyears away from OTA. It is entirely up to your opinion whether it is better or worse. So, hop off your high horse, and be a little accepting of other opinions. What's more, AA in the OTA engine was never very good (in my opinion). The only reason it has been accepted generally in Spring is because a straight OTA port is impossible without some fundamental changes. AA has changed itself to suit the Spring engine, and thus is customised for Spring. It is also my opinion that in making those changes, it has done so somewhat haphazardly, and has lost quite a bit from OTA as well (I'm not a big fan of the visuals either, which I think lack a cohesive style). These are my opinions, and you don't have to agree with them.

At the same time, I don't have to agree with your opinions. You like AA, you think it's much better? Great! Go play AA. Take your attitude out of this thread.
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Mesafina
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Post by Mesafina »

Well I think if this is what Caydr wants to do, go for it! That said you have such extensive knowledge of spring... why not try creating something entirely of your own design? It could be incredible!
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Das Bruce
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Post by Das Bruce »

Warlord Zsinj wrote:(I'm not a big fan of the visuals either, which I think lack a cohesive style)
OTA didn't have it either, atleast not to any extent of EE, SupCom or almost any other modern game.
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Drone_Fragger
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Post by Drone_Fragger »

Lightyears are distance, and by saying that, you are saying AA originated somewhere possible about half-way between here and alpha centurii.
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Cheesecan
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Post by Cheesecan »

What I see is this:
1. Targetting the TA-community which is pretty much dead, trying to get the last couple of corpses from it. Potential: Tiny.
2. Targetting *outside* the TA/Spring-community to get those who play other RTS games. Potential: F0okin' Huge.

But yah..go ahead and make YAOTAMOD(Yet-another-OTA Mod) and attract Billy, Ted and Bob from tauniverse.com... But who am I to judge, I'm not the one who will be wasting my life. :roll:
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Zenka
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Post by Zenka »

the OTA community is bigger then you think.
But I don't think you get them by making OTA gameplay in Spring. I've no idea why they don't play Spring, but I somehow don't think it's becouse of the friendly fire.

clearly an OTA mod is not to be more appealing for non TA players then any other mod.
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