New version, 0.67b1 - Page 2

New version, 0.67b1

Discuss Spring news, such as fresh releases and press coverage, here.
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

Read them from the mod's archive!
Yes, you can put your custom side pics to \sidepics folder inside your mod archive. It will be supported with next update.
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

i suggest put it back as "expert" option because in case of some tuneled networks it can be handy
not sure how "tuneled networks" work, but I think source port field shouldn't be modified by routers on its path?[/quote]

let say You got only access thru UDP/TCP tunel where network admin "define" to You that You can use only port z or range x to y ... in that moment You are screwed if TAS uses something outside this range ...


i simple suggest expert option to be able define port or whole range for these "rare" situations ...
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

SO what does the lobby get the name from for the bitmap? how will it know what will be the bitmap for side X and for side Y?
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

SO what does the lobby get the name from for the bitmap? how will it know what will be the bitmap for side X and for side Y?
X.bmp, Y.bmp
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

On the question of sides. Does Spring still use the Sidedata.tdf? If several races are added as mods, is it necessary to edit the sidedata file so that it isn't overwritten by other mods?
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Mods can still use the sidedata.tdf, but each mod has its own sidedata.tdf. They do not overwrite each other. Spring only loads in the sidedata file that is required, and the other ones are ignored.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Eewww, i dont really like the new tiltable ovreheard camera... it jst messes up the standard function of the arrow keys, which is to move the camera left/right/up/down across the map, not tilt it :(
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

well the overhead camera does this if u use ctrl...that gets really annoying
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

from Sidedata.tdf in the mod file.

name=NATO;
nameprefix=NATO;

in lobby/sidepics

NATO.BMP

What's wrong? why isn't it working?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

In Spring\mods\swta_data.sdz\gamedata\Sidedata.tdf I have this (just as a test):

Code: Select all

[SIDE0]
{
	name=Republic;
	commander=IMPCOM;
}
[SIDE1]
{
	name=Federation;
	commander=REBCOM;
}
[SIDE2]
{
	name=Empire;
	commander=IMPCOM;
}
[SIDE3]
{
	name=Alliance;
	commander=REBCOM;
}
And in Spring\lobby\sidepics\ I have the following files:
alliance.bmp
empire.bmp
federation.bmp
republic.bmp

And they work just fine:
Image

All the caps I used in the filenames and everything are exactly as I have them in my folders, so perhaps the lobby just doesn't like your all-caps name?
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

oh, wait a second, I was trying to have the lobby folder in my mod file! it works now, thanks Gnome!

Image
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

damn u ! u release the evil starwars allready ! or give our eyes some pleasure :wink:
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Eewww, i dont really like the new tiltable ovreheard camera... it jst messes up the standard function of the arrow keys, which is to move the camera left/right/up/down across the map, not tilt it
Eh pressing control and scrolling at the same time is not a combo used by anything else right? So I don't really see the problem here :|
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

The only problem I have with the OTA view tilting is that whenever you swtich between modes, the OTA view does NOT reset as I hoped it would, it's hard to find the right angle that OTA views starts off as, I know it's silly, but i'm OCD like that.
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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

GrOuNd_ZeRo wrote:The only problem I have with the OTA view tilting is that whenever you swtich between modes, the OTA view does NOT reset as I hoped it would, it's hard to find the right angle that OTA views starts off as, I know it's silly, but i'm OCD like that.
I've had the same problem. It is handy to have a different angle sometimes, but for normal play it feels weird to have a different angle.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Yeah, GZ, that's what I was pestering Betalord about earlier in this topic. Like he said, they'll be read from the archive next release :)
Masse wrote:damn u ! u release the evil starwars allready ! or give our eyes some pleasure :wink:
Hmm... I suppose if I work at it tonight, I could fix all of the current little bugs we have remaining and be ready for a release... depends on how quickly zwzsg fixes the transports for us as well. We've been doing a lot of work on the final OTA pack instead of the Spring version recently... Anyway, uh, yeah. Guess I'll poke at it tonight ;)
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Masse
Damned Developer
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Joined: 15 Sep 2004, 18:56

Post by Masse »

dream come true :-) stop poking the dead TA around and get to work !
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Well, i'm having similar problems releasing Spring WD, I keep getting these annoying bugs I have trouble fixing, it seems every new version bring more headaches.
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Post by smokingwreckage »

Keep at it GZ!
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Heh alright, I'm having problems with air-to-air missiles for aircraft and SAMs, they drop out of the sky a little premature.

Also some other minor bugs need to be fixed.
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