Yes, you can put your custom side pics to \sidepics folder inside your mod archive. It will be supported with next update.Read them from the mod's archive!
New version, 0.67b1
not sure how "tuneled networks" work, but I think source port field shouldn't be modified by routers on its path?[/quote]i suggest put it back as "expert" option because in case of some tuneled networks it can be handy
let say You got only access thru UDP/TCP tunel where network admin "define" to You that You can use only port z or range x to y ... in that moment You are screwed if TAS uses something outside this range ...
i simple suggest expert option to be able define port or whole range for these "rare" situations ...
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
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- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
In Spring\mods\swta_data.sdz\gamedata\Sidedata.tdf I have this (just as a test):
And in Spring\lobby\sidepics\ I have the following files:
alliance.bmp
empire.bmp
federation.bmp
republic.bmp
And they work just fine:

All the caps I used in the filenames and everything are exactly as I have them in my folders, so perhaps the lobby just doesn't like your all-caps name?
Code: Select all
[SIDE0]
{
name=Republic;
commander=IMPCOM;
}
[SIDE1]
{
name=Federation;
commander=REBCOM;
}
[SIDE2]
{
name=Empire;
commander=IMPCOM;
}
[SIDE3]
{
name=Alliance;
commander=REBCOM;
}
alliance.bmp
empire.bmp
federation.bmp
republic.bmp
And they work just fine:

All the caps I used in the filenames and everything are exactly as I have them in my folders, so perhaps the lobby just doesn't like your all-caps name?
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Eh pressing control and scrolling at the same time is not a combo used by anything else right? So I don't really see the problem hereEewww, i dont really like the new tiltable ovreheard camera... it jst messes up the standard function of the arrow keys, which is to move the camera left/right/up/down across the map, not tilt it

- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I've had the same problem. It is handy to have a different angle sometimes, but for normal play it feels weird to have a different angle.GrOuNd_ZeRo wrote:The only problem I have with the OTA view tilting is that whenever you swtich between modes, the OTA view does NOT reset as I hoped it would, it's hard to find the right angle that OTA views starts off as, I know it's silly, but i'm OCD like that.
Yeah, GZ, that's what I was pestering Betalord about earlier in this topic. Like he said, they'll be read from the archive next release :)

Hmm... I suppose if I work at it tonight, I could fix all of the current little bugs we have remaining and be ready for a release... depends on how quickly zwzsg fixes the transports for us as well. We've been doing a lot of work on the final OTA pack instead of the Spring version recently... Anyway, uh, yeah. Guess I'll poke at it tonightMasse wrote:damn u ! u release the evil starwars allready ! or give our eyes some pleasure

- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10