New version, 0.67b1
New version, 0.67b1
A new Spring version has been released. This release fixes several crash bugs, and adds a few features such as being able to tilt the overhead camera.
The lobby now implements a NAT traversal technique. What this means is that anyone will be able to host, even those behind routers and firewalls, without having to configure any port forwarding! Another feature is to be able to disable ghosted buildings.
The full changelog can be found here.
You will need to update to this version in order to connect to the multiplayer lobby.
If you have installed any 0.6x version already, you only need todownloadthe updating installer. To upgrade any other version or to do a fresh install you will need the regular installer.
The lobby now implements a NAT traversal technique. What this means is that anyone will be able to host, even those behind routers and firewalls, without having to configure any port forwarding! Another feature is to be able to disable ghosted buildings.
The full changelog can be found here.
You will need to update to this version in order to connect to the multiplayer lobby.
If you have installed any 0.6x version already, you only need todownloadthe updating installer. To upgrade any other version or to do a fresh install you will need the regular installer.
Server timeout issue has been fixed for good now (timeout is set to 30 seconds), here is the lobby changelog from 0.17 to 0.18:
* added "ghosted buildings" option
* added multiple mod side support (modders should put side images into lobby/sidepics folder as 24-bit bitmap files)
* improved hosting so that now practically anyone can host withouth forwarding any ports on the router. Also removed "custom udp source port" option since it is irrelevant now.
* passwords are now sent to server in encoded form (MD5 hash code)
* fixed bug in "online maps" when updater stopped responding in certain cases
* added "ghosted buildings" option
* added multiple mod side support (modders should put side images into lobby/sidepics folder as 24-bit bitmap files)
* improved hosting so that now practically anyone can host withouth forwarding any ports on the router. Also removed "custom udp source port" option since it is irrelevant now.
* passwords are now sent to server in encoded form (MD5 hash code)
* fixed bug in "online maps" when updater stopped responding in certain cases
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- Posts: 578
- Joined: 19 Aug 2004, 17:38
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- Mars Keeper
- Posts: 240
- Joined: 25 Jan 2005, 21:00
Setting unit speed affects the current speed, not the maximum speed. That's also why there are restrictions on it: the speed is stored as a vector and I can't scale a zero vector...
It uses the current speed defines for TA: Kingdoms scripts, I have no idea how that looks on the script side of things...
Also means that the warnings that TAK scripts gave should now be fixed for the most part...
It uses the current speed defines for TA: Kingdoms scripts, I have no idea how that looks on the script side of things...
Also means that the warnings that TAK scripts gave should now be fixed for the most part...
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Re: New version, 0.67b1
Ho, boy! Even though it lacks much of the polishment a comercial game has, Spring has became something amazing with trully remarkable features. Stomps almost any other multiplayer RTS if one is not too much bothered by rough edges.Fnordia wrote:...
The lobby now ... What this means is that anyone will be able to host, even those behind routers and firewalls, without having to configure any port forwarding! ...
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
side images should be put in lobby\sidepics folder, as stated in changelog.So how do I tell spring what bitmap to use?
perhaps they could add a post to the lobby section or under bugs/help? Problems can't be solved if noone cares to report them.Not to mention some people still can't host despite the chages.
not sure how "tuneled networks" work, but I think source port field shouldn't be modified by routers on its path?i suggest put it back as "expert" option because in case of some tuneled networks it can be handy