we sux - Page 2

we sux

Post just about everything that isn't directly related to Spring here!

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: we sux

Post by knorke »

Definitely does not need totally strange ideas. Something more "conservative" would be nice too. A game where a factory does not offer a mishmash of 10 different units and builders dont make 5 different types of turrets. And then you build the same stuff again with T2 units. But ololol in this mod T2 does not replace T1 but both are useable throughout the whole game!1111 Yeah, so what :regret:
It not only easier for new players but even good/long time players get bored seeing that system repeated over and over.
If you look closely you see that "TA-thinking" in most spring games.
Most games combine: A protoss photon cannon detects cloaked units, shoots air and shoots ground.
Spring: You have a seperate radar thing, 2 kind of AA turrets and 3 ground turrets and the same for T2 too and on the sea as well.
(not only *a games but grts, e&e or ct too!)

Gota:
no popular RTS game has needed that kind of stuff, no game even has it. Imo spring is a multiplayer game and other games have shown that multiplayer-only can work ie Counterstrike or Subspace.
scifi wrote:what must be done, is show spring as an engine to DEV and LEARN, while HAVING FUN!, simple as that.
Of course any game needs players but good point. I think it already is like that a bit: I cant think of any good player who just plays but is not at least involved in balanceing talk about the game he plays.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: we sux

Post by scifi »

knorke wrote:Definitely does not need totally strange ideas. Something more "conservative" would be nice too. A game where a factory does not offer a mishmash of 10 different units and builders dont make 5 different types of turrets. And then you build the same stuff again with T2 units. But ololol in this mod T2 does not replace T1 but both are useable throughout the whole game!1111 Yeah, so what :regret:
It not only easier for new players but even good/long time players get bored seeing that system repeated over and over.
If you look closely you see that "TA-thinking" in most spring games.
Most games combine: A protoss photon cannon detects cloaked units, shoots air and shoots ground.
Spring: You have a seperate radar thing, 2 kind of AA turrets and 3 ground turrets and the same for T2 too and on the sea as well.
(not only *a games but grts, e&e or ct too!)

Gota:
no popular RTS game has needed that kind of stuff, no game even has it. Imo spring is a multiplayer game and other games have shown that multiplayer-only can work ie Counterstrike or Subspace.
scifi wrote:what must be done, is show spring as an engine to DEV and LEARN, while HAVING FUN!, simple as that.
Of course any game needs players but good point. I think it already is like that a bit: I cant think of any good player who just plays but is not at least involved in balanceing talk about the game he plays.
yeah i agree, but having a message like that broadcasting to severall independant coding sites, and in computacional programming forums, would be a good way to start.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: we sux

Post by Forboding Angel »

knorke wrote: For lolz:
I really think *a are the most polished games on spring right now...
Agreed, lolzy statement is lolzy :-)

Look guys if you want to properly advertise spring as a whole you're going to have to banish *A first for any place that matters to take you seriously. That's just the way it is.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: we sux

Post by Jazcash »

Lets just buy Atari.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: we sux

Post by Forboding Angel »

Jazcash wrote:Lets just buy Atari.
Now that is a solid idea :-)
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: we sux

Post by Wombat »

explosive car is cheaper no ?
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Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: we sux

Post by Petah »

Just give up and go play Star Craft 2
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: we sux

Post by Wombat »

BAN FOR THIS BLASPHEMY !
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Wartender
Conflict Terra Developer
Posts: 300
Joined: 17 Jan 2009, 22:37

Re: we sux

Post by Wartender »

someone around here needs to be taken by a fey mood and become a legendary modder.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: we sux

Post by Forboding Angel »

There are quite a few around. Most of them are working on their own projects. KDR11k for example, smoth, the list goes on and on. No one with the skill set wants to do it because, frankly, it's a waste of time.
Machete234
Posts: 642
Joined: 12 Feb 2010, 11:55

Re: we sux

Post by Machete234 »

knorke wrote: If you look closely you see that "TA-thinking" in most spring games.
Most games combine: A protoss photon cannon detects cloaked units, shoots air and shoots ground.
I definately would like to see a mod that has this less is more philosophy.
Something completely different.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: we sux

Post by Pxtl »

Counter-argument: Kernel Panic.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: we sux

Post by Gota »

Petah wrote:Just give up and go play Star Craft 2
IF you wanna play a lot of high quality high skill games yes,deffinately.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: we sux

Post by SwiftSpear »

Unless you're a game dev, spring doesn't do anything that someone in the commercial world has already done better. It's hard to steal SupComm fans with a game that doesn't look good, and it's hard to steal StarCraft fans with a game with zero competitive support structures.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: we sux

Post by Jazcash »

Now that I think about it, I see why other games lack 8v8 multiplayer support...
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: we sux

Post by very_bad_soldier »

Cause they have no DSD?
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: we sux

Post by Jazcash »

very_bad_soldier wrote:Cause they have no DSD?
More like cause they already predicted how much fail 8v8 would be, and we just went right ahead with it and started a new era of newbiness :P
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: we sux

Post by Neddie »

I don't think they predicted the difficulty of having a good game at that side, there were once pragmatic reasons for avoiding battles of that size and these have since become standards.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: we sux

Post by Wombat »

SwiftSpear wrote:it's hard to steal StarCraft fans with a game with zero competitive support structures.
sacrifice part of the donations to a prize for winning 1v1 tournaments, no other way (wont happen tho, so gg lol)
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Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Re: we sux

Post by Sucky_Lord »

Wombat wrote:
SwiftSpear wrote:it's hard to steal StarCraft fans with a game with zero competitive support structures.
sacrifice part of the donations to a prize for winning 1v1 tournaments, no other way (wont happen tho, so gg lol)
Not really going to encourage someone to start playing spring when the majority of 1v1 pros have played for well over 2000hours. It would take a beginner like 4 years to even near tournament winning skill.

I dont think anybody gets games based on the tournament payouts.
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