I shall repeat this until something gets done about it. Spring is in a league of its own in terms of gameplay, player flexibility and community driven content.
The reason we're still so low down in the food chain is due to a few simple primary factors:
- Still no (viable) Single Player mode
- Steep learning curve and harsh playerbase
- Little co-operation to get things done between all Spring projects, be this games, lobbies or the engine.
- No marketing plan, whatsoever.
Now, the first three points have been discussed to the point of ragequit but the last, marketing, I've never even seen any serious conversations about.
Any game, and I do mean any game, be it good, bad, or god damn terrible, can be a top seller if it has decent marketing. Spring, has zero marketing.
Currently, I feel we should not have any marketing, as Spring is still no where near version one and its games may suffer now or will suffer in the future when certain dynamics of Spring get changed and games have to adapt to those changes. There are still many bugs to fix and features to implement and until we are squeaky clean for Spring Engine version 1.
Until that day comes, I do not believe we should advertise Spring in any official form at all as there's nothing worse than promoting a buggy game, then having potential players put off due to its unfinishedness.
But when that day does come, and I hope it does, marketing could be done in several ways. I find referrals a nice way but you could always take the original internet ads route as well. Anyway, I have dozens of points I want to express but really don't see the point until we're ready for it, I'm not going to bang on about anything ... yet. For now, I'll just state a few of my own personal opinions.
Successful games are self-sustaining games. Games which make so much money they pay off the costs it took to make it and give enough profit to expand the game and make yet even more profit, allowing many other games to be branched off it and so on and so on. At the moment, all Spring's financial needs are paid for by a handful of people in the community, kind enough to donate their own savings toward the project and its sub-projects. This isn't a biggie though as things like labour costs aren't needed, nor is marketing or producing or anything really. Just mainly server costs and small things. If Spring is to be a popular game throughout the world, it needs to be self-sustainable.
Another point I may add is premium accounts. A lot of games like us, free online games, also have premium subscriptions for players who take the game seriously and want more. As has been said in the past by a lot of people who play Spring, including myself, I don't mind paying to play Spring seeing as I get so much out of it. Seriously, I would've quite happily have paid £100 a year to play Spring if I knew how much I was going to play it from day one. Obviously, costs like that are ridiculous and I'd be surprised if anybody else would want to pay that kind of money. But there's still money to be made, and with money, Spring grows! I would certainly consider premium accounts in the distant future if I was considering expanding a game like this.
Anyway, I feel like I'm babbling so I'll shutup now
