
It not only easier for new players but even good/long time players get bored seeing that system repeated over and over.
If you look closely you see that "TA-thinking" in most spring games.
Most games combine: A protoss photon cannon detects cloaked units, shoots air and shoots ground.
Spring: You have a seperate radar thing, 2 kind of AA turrets and 3 ground turrets and the same for T2 too and on the sea as well.
(not only *a games but grts, e&e or ct too!)
Gota:
no popular RTS game has needed that kind of stuff, no game even has it. Imo spring is a multiplayer game and other games have shown that multiplayer-only can work ie Counterstrike or Subspace.
Of course any game needs players but good point. I think it already is like that a bit: I cant think of any good player who just plays but is not at least involved in balanceing talk about the game he plays.scifi wrote:what must be done, is show spring as an engine to DEV and LEARN, while HAVING FUN!, simple as that.