texture help
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texture help
no matter what i make my texture, it always ends up a greyish texture over the entire map, im assuming this is the detail texture as when i used a custom detail texture it just made the entire map black, which was even worse, how do i make spring use the texture from my bmp rather than making its own?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Your compressed archive should look like this

Your .smd should specify the detail texture somewhat like this.

This is the detail texture for this, (my) particular map which just happens to be a 512 x 512 bitmap (.bmp), its obviously a snow/ice map

Here is the map with spiffy detail texture in place.


Your .smd should specify the detail texture somewhat like this.

This is the detail texture for this, (my) particular map which just happens to be a 512 x 512 bitmap (.bmp), its obviously a snow/ice map

Here is the map with spiffy detail texture in place.

- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
its not getting the detail texture to work thats the problem, its getting the detail texture not to cover over my texture, ie: i make a snow map and put a gigantic red X through the middle of it, and compile it with a snow detail texture, when i run up the map all i get is a map covered in the detail texture, and no big red X.
is it something to do with this:

is it something to do with this:

this problem was already mentioned b4. Next time try searching the forum, the answer may already be there...

http://taspring.clan-sy.com/phpbb/viewt ... sc&start=0
yup that'd be the problem, thanks for the help guys, did a quick search through the wiki's and there is nothing about it in the couple i looked in so something to add mabye, and a FU download as well (i had to download it bundled with some random LOSEditor)
[EDIT] just throwing an idea out there, but now that the nvdxt.exe file is in the directory it takes much, much longer to compile the map than it used to, so if you are making a map and just want to test the heightmap or metalmap or something like that, just run the compiler WITHOUT nvdxt.exe in the directory, it then makes a map that is completley functional and tiled in whatever detail texture you have (so you can just leave the texture bmp blank until you have finished testing gameplay) and you can test your map without having to wait ages for the compiler to do its thing.
[EDIT] just throwing an idea out there, but now that the nvdxt.exe file is in the directory it takes much, much longer to compile the map than it used to, so if you are making a map and just want to test the heightmap or metalmap or something like that, just run the compiler WITHOUT nvdxt.exe in the directory, it then makes a map that is completley functional and tiled in whatever detail texture you have (so you can just leave the texture bmp blank until you have finished testing gameplay) and you can test your map without having to wait ages for the compiler to do its thing.
I think it depends heavily on processor speed and memory, With a singe core p4 3.2ghz and 2gb of ram I can compile a 32 x 32 map in around 20 minutes or less, my old p3 800 1gb, took over an hour.
<edit>It turns out it takes 17 minutes.
<edit>It turns out it takes 17 minutes.
Last edited by mufdvr222 on 14 Jul 2006, 17:03, edited 1 time in total.