texture help

texture help

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Proply
Posts: 36
Joined: 07 Sep 2005, 12:22

texture help

Post by Proply »

no matter what i make my texture, it always ends up a greyish texture over the entire map, im assuming this is the detail texture as when i used a custom detail texture it just made the entire map black, which was even worse, how do i make spring use the texture from my bmp rather than making its own?
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Dude,, 7zip all your map files, upload them and I, someone, will sort it out for you..
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Ya pretty much. He doesn't listen. Maybe if one of us do it for him he'll get a clue.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Your compressed archive should look like this

Image

Your .smd should specify the detail texture somewhat like this.

Image


This is the detail texture for this, (my) particular map which just happens to be a 512 x 512 bitmap (.bmp), its obviously a snow/ice map

Image

Here is the map with spiffy detail texture in place.


Image
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

I seem to remember you compiling my first map muf lol. "What the hell" etc lol

Proply, I have told you several times what you need to do. Follow mufdvr's example and you will be fine.
Proply
Posts: 36
Joined: 07 Sep 2005, 12:22

Post by Proply »

its not getting the detail texture to work thats the problem, its getting the detail texture not to cover over my texture, ie: i make a snow map and put a gigantic red X through the middle of it, and compile it with a snow detail texture, when i run up the map all i get is a map covered in the detail texture, and no big red X.

is it something to do with this:

Image
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Ah, you need nvdxt.exe in your conv folder.
I found mine somewhere in teh source, probably downloadable from somewhere else tho.
zorbawic
Posts: 107
Joined: 07 May 2006, 15:09

Post by zorbawic »

Proply wrote:Image
this problem was already mentioned b4. Next time try searching the forum, the answer may already be there... :wink:

http://taspring.clan-sy.com/phpbb/viewt ... sc&start=0
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Proply, Do you have nvdxt.exe in your folder that contains the rest of the map tools.

Image
Proply
Posts: 36
Joined: 07 Sep 2005, 12:22

Post by Proply »

yup that'd be the problem, thanks for the help guys, did a quick search through the wiki's and there is nothing about it in the couple i looked in so something to add mabye, and a FU download as well (i had to download it bundled with some random LOSEditor)

[EDIT] just throwing an idea out there, but now that the nvdxt.exe file is in the directory it takes much, much longer to compile the map than it used to, so if you are making a map and just want to test the heightmap or metalmap or something like that, just run the compiler WITHOUT nvdxt.exe in the directory, it then makes a map that is completley functional and tiled in whatever detail texture you have (so you can just leave the texture bmp blank until you have finished testing gameplay) and you can test your map without having to wait ages for the compiler to do its thing.
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Cheesecan
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Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

nvdxt.exe = responsible for Nvidia DXT3 compression. It has been stated that the version that comes with mothers mapconv is better(faster) than newer versions available, so use mothers version.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

I dont get why everyone says it takes ages to get a map compiled.. I do it in 5 mins, tops.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

I think it depends heavily on processor speed and memory, With a singe core p4 3.2ghz and 2gb of ram I can compile a 32 x 32 map in around 20 minutes or less, my old p3 800 1gb, took over an hour.
<edit>It turns out it takes 17 minutes.
Last edited by mufdvr222 on 14 Jul 2006, 17:03, edited 1 time in total.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

32x32 map takes me roughly a half-hour to do, and I have a 2.4Ghz with 512mb ram.
Proply
Posts: 36
Joined: 07 Sep 2005, 12:22

Post by Proply »

Cheesecan wrote:nvdxt.exe = responsible for Nvidia DXT3 compression. It has been stated that the version that comes with mothers mapconv is better(faster) than newer versions available, so use mothers version.
i have to use the other version as that one doesn't liek my computer
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