Expand and Exterminate version 0.163 Released - Page 28

Expand and Exterminate version 0.163 Released

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Drone_Fragger
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Post by Drone_Fragger »

What? and have a pitiful econ? I';ve seen more people lose from shitty econ in EE than i have in any other mod.
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Decimator
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Post by Decimator »

Build the energy storage and put the lvl2 mexes on metalmaker ai, that will fix your problem, drone.
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Drone_Fragger
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Post by Drone_Fragger »

indeed, But you still ahve the energy bar going crazy in the top. -5000 + 10k was never meant to happen.
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Neddie
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Post by Neddie »

It will not be crazy with storage, as the storage makes sure you never empty fully.
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jackalope
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Post by jackalope »

just played a fun 4v4 on bypass, my first real EE game played to completion. I think it's a really fantastic mod and looking forward to further releases. Fanger really managed to make something that feels really different from OTA/AA/XTA etc.

At first I was troubled by the lack of "infinite economy" but now I see how it adds to strategy and the importance of map control
Journier
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Joined: 24 Jan 2006, 19:15

Post by Journier »

yup... very few people actually build storage though, which at times truthfully can be a life saver, when that raid comes in or the enemy breaks through, and kills your commander and your commander was your only storage :)
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

Thanks for giving the mod a try Jackalop I appreciate the comments, its nice to see someone enjoyed my work beyond my hard core group of fanatic beta testers... :twisted:

My thoughts were as far as regular EE is going for the next version which wont be a for a bit, but id like to get discussion going now:

-Slight range decrease to lvl 1 arty for both URC and GD

-Readdition of arced weapons to lvl 2 rocket ships

-overhaul of flamethrower units to make them more useful

-decrease in the rate of fire of AA weapons (DPS will be maintained) this is purely to reduce lag I will attempt to keep effectiveness

-possible slight rebalance to AA for GD vs URC
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Zoombie
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Post by Zoombie »

Wait...Journier is right. Your com IS your only storage. I've got to build storage more often. Like...a lot.

So the flack will fire slower, but do more damage to make up for it? Thats all right, I suppose. I can still get my friggen huge flackclouds that I love by building EVEN more of them!
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AF
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Post by AF »

mwha http://ee.darkstars.co.uk points to the ee 0.155 thread, ahk! I'm repointing to the wiki page. Maybe it could be the next aaspring.tk?
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Zoombie
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Post by Zoombie »

Thats...odd.
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AF
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Post by AF »

http://ee.darkstars.co.uk

It's pointing to the Fu download for 0.162 now
esteroth12
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Post by esteroth12 »

Fanger wrote:-Slight range decrease to lvl 1 arty for both URC and GD
why? i always thought that t1 arty is near useless because it (barely) outranges defenses and is weak... you need to micro them sometimes or the inadvertantly walk into the range of the defensive structure... artillary is the main reason I go t2
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Forboding Angel
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Post by Forboding Angel »

so that it would be even more impossible to use them soley as an attack group.
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Zoombie
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Post by Zoombie »

I tried attacking with nothing but artillery. It was fine till a single laser tank drove up and blasted them apart in a few seconds. The laser tank was faster, could avoid the rounds and just rip my art's apart. Moral of the story? Its artillery SUPPORT. In other words, what Forb said. With more words.
j5mello
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Post by j5mello »

if you want arty that outranges defenses go to lvl 2. also a good combined force will win out against turrets. unless the guy completely porced in which case u wil win by out "mining" and out teching him.
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Drone_Fragger
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Post by Drone_Fragger »

And you can bomb his face! bombing is really good in EE.
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Zoombie
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Post by Zoombie »

Unless your like me and build and unhealthy number of flack turrets.
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Neddie
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Post by Neddie »

Zoombie wrote:Unless your like me and build and unhealthy number of flack turrets.
I thought I was the only one!
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Zoombie
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Post by Zoombie »

It appears not. How much classifies as unhealthy, by the way?
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Neddie
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Post by Neddie »

Zoombie wrote:It appears not. How much classifies as unhealthy, by the way?
As much as your economy can barely support?
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