Expand and Exterminate version 0.163 Released
Moderator: Moderators
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
just played a fun 4v4 on bypass, my first real EE game played to completion. I think it's a really fantastic mod and looking forward to further releases. Fanger really managed to make something that feels really different from OTA/AA/XTA etc.
At first I was troubled by the lack of "infinite economy" but now I see how it adds to strategy and the importance of map control
At first I was troubled by the lack of "infinite economy" but now I see how it adds to strategy and the importance of map control
Thanks for giving the mod a try Jackalop I appreciate the comments, its nice to see someone enjoyed my work beyond my hard core group of fanatic beta testers...
My thoughts were as far as regular EE is going for the next version which wont be a for a bit, but id like to get discussion going now:
-Slight range decrease to lvl 1 arty for both URC and GD
-Readdition of arced weapons to lvl 2 rocket ships
-overhaul of flamethrower units to make them more useful
-decrease in the rate of fire of AA weapons (DPS will be maintained) this is purely to reduce lag I will attempt to keep effectiveness
-possible slight rebalance to AA for GD vs URC

My thoughts were as far as regular EE is going for the next version which wont be a for a bit, but id like to get discussion going now:
-Slight range decrease to lvl 1 arty for both URC and GD
-Readdition of arced weapons to lvl 2 rocket ships
-overhaul of flamethrower units to make them more useful
-decrease in the rate of fire of AA weapons (DPS will be maintained) this is purely to reduce lag I will attempt to keep effectiveness
-possible slight rebalance to AA for GD vs URC
mwha http://ee.darkstars.co.uk points to the ee 0.155 thread, ahk! I'm repointing to the wiki page. Maybe it could be the next aaspring.tk?
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- Posts: 501
- Joined: 18 May 2006, 21:19
why? i always thought that t1 arty is near useless because it (barely) outranges defenses and is weak... you need to micro them sometimes or the inadvertantly walk into the range of the defensive structure... artillary is the main reason I go t2Fanger wrote:-Slight range decrease to lvl 1 arty for both URC and GD
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
I tried attacking with nothing but artillery. It was fine till a single laser tank drove up and blasted them apart in a few seconds. The laser tank was faster, could avoid the rounds and just rip my art's apart. Moral of the story? Its artillery SUPPORT. In other words, what Forb said. With more words.
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49