New Mod/Conversion: GEAR COMMANDER - Page 9

New Mod/Conversion: GEAR COMMANDER

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Rayden
Posts: 377
Joined: 01 May 2005, 13:15

Post by Rayden »

wow that soldiers look fantastic
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centurion-1
Posts: 169
Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

Hey all, some random screenshots!
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Southern Mech infantry
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Yays!
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Mars Keeper
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Joined: 25 Jan 2005, 21:00

Post by Mars Keeper »

Looks good :-)
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Holy Gee force batman! Those units are incredibilierific!
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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

This mod will be an important poster child for the spring engine me-thinks, very nice work :-)
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Best looking Spring mod I've ever seen (better than GEM even).
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centurion-1
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Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

Thank you all!

I think this mods greatest advantage is starting directly using Spring features such as UVmapped units and higher polycounts etc. Those mods with a TA "history" all have alot to redo to get up to Spring spec, and redoing stuff is not fun _at all_.

So far the development has gone pretty nice, there is ofcourse a lot to do but I'm still shooting for Beta 1 (the first public RC) in August. Not sure how many features will get into it tho. The summer is really nice this year around here and so computer time is at a minimum right now, but I'll soon start going afternoon shifts at work soon meaning I'll probably spend more time on the mod.
I've started to do some early playtesting now, got Infantry, two gears and one APC per side in game. I currently like the infantry vs. vehicles balance and infantry feels useful even versus powerfull gears like the Spitting Cobra (though only in the right circumstance).

My immediate to-do list include:
-Building models
-Engineer inf
-Bricklayer / Stone mason
-Hunter / Jager Recon
-Jaguar / BM
- Cheetah / Iguana
- Def buildings
- Hun / Klemm
- Features
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

need help with anything?
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centurion-1
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Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

Right now I think I'm all set unless you or someone else is an experienced unit scripter who wants to help? Even that I can manage myself for now though. What I'd need is some beta testers later on when B1 is close to be released to help me bughunt and test the balande of the mod. I test versus NAI right now and later on I'm gonna play on LAN vs. my brother but online games will be necessary. Heavy Gear universe knowledge will be preferable but not necessary.
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

pay bob a good mind though as he is the person behind the Battletech mod on OTA and the in-progress one for spring.

i have a feeling he has decent knowledge of heavy gear as well cause, well i just have a feeling.
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centurion-1
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Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

Well, yes, all help is definatively welcome, I'm not trying to refuse help from anyone, in particular a experienced TA mod dev, but I didn't know if he was offering his help in or just asking?

The question has kind of stuck in my head tho and I've come to the conclusion that there are some points i need help with:

- Effect sounds (I know what i want, just not how to make them)
- Unit sounds (dito.. will need voice acting as well)
- Fancy scripting / Scripting proofreading

....

There was actually more but I forget.. :roll:
Any takers?
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

i pmed you
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centurion-1
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Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

More screenies:

Northern Base
Image

Loading screen (WIP)
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Neddie
Community Lead
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Post by Neddie »

Looking good to me!
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Looks great!
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

This mod looks like its going to have the same 'cohesion' as the other good mods I've seen, like Gundam and EE.
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centurion-1
Posts: 169
Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

Newest gear, the Hunter Recon!
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Rocked innaccuaracy now implemented trough wobble tag. Jager tries to outrun a fresh rocket burst from the grizzly commander :twisted:
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Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

The rockets actually look pretty good!
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centurion-1
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Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

Hey all!

Good news, bobthedinosaur has agreed to help me out some with the modeling and also offered to help with other areas, and this dramatically increases the chances of GC Beta 1 being released in August

Todays work:

Image

Bricklayer Engineering & Construction Gear
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